Small cleanup/corrections
--HG-- branch : trunk
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@@ -1694,7 +1694,7 @@ class Unit : public WorldObject
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// set withDelayed to true to account delayed spells as casted
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// delayed+channeled spells are always accounted as casted
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// we can skip channeled or delayed checks using flags
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bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false, bool checkInstant = false) const;
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bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false, bool skipInstant = true) const;
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// set withDelayed to true to interrupt delayed spells too
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// delayed+channeled spells are always interrupted
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