diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8608daa55f..f95d58bbf8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -14585,13 +14585,17 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); } - - if (player->RewardPlayerAndGroupAtKill(pVictim)) - player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); - else - player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0); } + // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (or its owner - for pets) regardless of who tapped the victim + if (isPet()) + { + if (Unit *owner = GetOwner()) + owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + } + else + ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + // Proc auras on death - must be before aura/combat remove pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);