BF/Wintergrasp: Now graveyards use db spawned spirits.
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@@ -142,6 +142,18 @@ enum eWGWorldStates
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BATTLEFIELD_WG_WORLD_STATE_DEFENDER = 3802,
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BATTLEFIELD_WG_WORLD_STATE_ATTACKER = 3803,
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};
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enum WGAreaIds
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{
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AREA_WINTERGRASP_FORTRESS = 4575,
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AREA_THE_SUNKEN_RING = 4538,
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AREA_THE_BROKEN_TEMPLATE = 4539,
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AREA_WESTPARK_WORKSHOP = 4611,
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AREA_EASTPARK_WORKSHOP = 4612,
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AREA_WINTERGRASP = 4197,
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AREA_THE_CHILLED_QUAGMIRE = 4589,
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};
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/*#########################
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*####### Graveyards ######*
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#########################*/
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@@ -157,7 +169,7 @@ class BfGraveYardWG : public BfGraveYard
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uint32 m_GossipTextId;
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};
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enum eWGGraveyardId
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enum WGGraveyardId
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{
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BATTLEFIELD_WG_GY_WORKSHOP_NE,
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BATTLEFIELD_WG_GY_WORKSHOP_NW,
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@@ -414,6 +426,8 @@ class BattlefieldWG : public Battlefield
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void UpdateTenacity();
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void ProcessEvent(WorldObject *obj, uint32 eventId);
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// returns the graveyardId in the specified area.
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uint8 GetSpiritGraveyardId(uint32 areaId);
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protected:
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bool m_CanClickOnOrb;
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GameObject* m_relic;
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