Core/Vmaps: Made code more safe and fixed problems in WmoLiquid::GetLiquidHeight()

This commit is contained in:
Lynx3d & Ambal
2011-04-02 20:36:27 +02:00
committed by Shauren
parent a54713ec4b
commit 347098af14
3 changed files with 7 additions and 5 deletions
@@ -127,7 +127,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
if (right == rightOrig) if (right == rightOrig)
{ {
// all left // all left
if (prevAxis == axis && prevSplit == split) { if (prevAxis == axis && G3D::fuzzyEq(prevSplit, split)) {
// we are stuck here - create a leaf // we are stuck here - create a leaf
stats.updateLeaf(depth, right - left + 1); stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right); createNode(tempTree, nodeIndex, left, right);
@@ -146,7 +146,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
else if (left > right) else if (left > right)
{ {
// all right // all right
if (prevAxis == axis && prevSplit == split) { if (prevAxis == axis && G3D::fuzzyEq(prevSplit, split)) {
// we are stuck here - create a leaf // we are stuck here - create a leaf
stats.updateLeaf(depth, right - left + 1); stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right); createNode(tempTree, nodeIndex, left, right);
@@ -128,7 +128,7 @@ class BIH
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
{ {
invDir[i] = 1.f / dir[i]; invDir[i] = 1.f / dir[i];
if (dir[i] != 0.f) if (G3D::fuzzyNe(dir[i], 0.0f))
{ {
float t1 = (bounds.low()[i] - org[i]) * invDir[i]; float t1 = (bounds.low()[i] - org[i]) * invDir[i];
float t2 = (bounds.high()[i] - org[i]) * invDir[i]; float t2 = (bounds.high()[i] - org[i]) * invDir[i];
+4 -2
View File
@@ -149,10 +149,12 @@ namespace VMAP
{ {
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE; float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f); uint32 tx = uint32(tx_f);
if (tx >= iTilesX) return false; if (tx_f < 0.0f || tx >= iTilesX)
return false;
float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE; float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
uint32 ty = uint32(ty_f); uint32 ty = uint32(ty_f);
if (ty >= iTilesY) return false; if (ty_f < 0.0f || ty >= iTilesY)
return false;
// check if tile shall be used for liquid level // check if tile shall be used for liquid level
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F: // checking for 0x08 *might* be enough, but disabled tiles always are 0x?F: