*Some update of summon effect code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-27 18:12:45 -05:00
parent ef87d10a81
commit 34599a46f7
8 changed files with 175 additions and 273 deletions
-16
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@@ -2446,22 +2446,6 @@ enum SummonType
SUMMON_TYPE_VEHICLE = 9, SUMMON_TYPE_VEHICLE = 9,
SUMMON_TYPE_VEHICLE2 = 10, SUMMON_TYPE_VEHICLE2 = 10,
SUMMON_TYPE_OBJECT = 11, SUMMON_TYPE_OBJECT = 11,
SUMMON_TYPE_CRITTER = 41,
//SUMMON_TYPE_GUARDIAN = 61,
SUMMON_TYPE_WILD = 64,
SUMMON_TYPE_DEMON = 66,
SUMMON_TYPE_SUMMON = 67,
SUMMON_TYPE_UNKNOWN3 = 181,
SUMMON_TYPE_UNKNOWN4 = 187,
SUMMON_TYPE_UNKNOWN1 = 247,
SUMMON_TYPE_CRITTER2 = 407,
SUMMON_TYPE_CRITTER3 = 307,
SUMMON_TYPE_UNKNOWN5 = 409,
SUMMON_TYPE_FROZEN_EARTH = 429,
SUMMON_TYPE_FORCE_OF_NATURE = 669,
SUMMON_TYPE_LIGHTWELL = 1141,
SUMMON_TYPE_FERAL_SPIRIT = 1161
}; };
enum ResponseCodes enum ResponseCodes
+1 -13
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@@ -4214,24 +4214,12 @@ SpellCastResult Spell::CheckCast(bool strict)
// This is generic summon effect // This is generic summon effect
case SPELL_EFFECT_SUMMON: case SPELL_EFFECT_SUMMON:
{ {
switch(m_spellInfo->EffectMiscValueB[i])
{
case SUMMON_TYPE_DEMON:
case SUMMON_TYPE_SUMMON:
{
if(m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if(m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
break;
}
}
SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
if(!SummonProperties) if(!SummonProperties)
break; break;
switch(SummonProperties->Category) switch(SummonProperties->Category)
{ {
case SUMMON_CATEGORY_PET:
case SUMMON_CATEGORY_POSSESSED: case SUMMON_CATEGORY_POSSESSED:
{ {
if(m_caster->GetPetGUID()) if(m_caster->GetPetGUID())
-3
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@@ -603,10 +603,7 @@ class Spell
void SpellDamageHeal(uint32 i); void SpellDamageHeal(uint32 i);
void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0); void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
void SummonTotem (uint32 entry, SummonPropertiesEntry const *properties);
void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties); void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties);
void SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties);
void SummonVehicle (uint32 entry, SummonPropertiesEntry const *properties);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue); SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
// ------------------------------------------- // -------------------------------------------
+141 -197
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@@ -3238,6 +3238,38 @@ void Spell::EffectSummonType(uint32 i)
return; return;
} }
if(!m_originalCaster)
return;
int32 duration = GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
float x, y, z;
GetSummonPosition(x, y, z);
/*//totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
z = m_caster->GetPositionZ();
uint32 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if(proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
if(skill202)
{
level = skill202/5;
}
}
}*/
TempSummon *summon = NULL;
switch(properties->Category) switch(properties->Category)
{ {
default: default:
@@ -3250,28 +3282,130 @@ void Spell::EffectSummonType(uint32 i)
break; break;
case SUMMON_TYPE_VEHICLE: case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2: case SUMMON_TYPE_VEHICLE2:
SummonVehicle(entry, properties); {
Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
if(!vehicle)
return;
vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
break; break;
}
case SUMMON_TYPE_TOTEM: case SUMMON_TYPE_TOTEM:
SummonTotem(entry, properties); {
summon = m_caster->GetMap()->SummonCreature(entry, x, y, z, m_caster->GetOrientation(), properties, duration, m_originalCaster);
if(!summon || !summon->isTotem())
return;
summon->SetOwner(m_originalCaster, true);
if(damage) // if not spell info, DB values used
{
summon->SetMaxHealth(damage);
summon->SetHealth(damage);
}
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER
&& properties->Slot >= SUMMON_SLOT_TOTEM
&& properties->Slot < MAX_TOTEM_SLOT)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
data << uint8(properties->Slot-1);
data << uint64(m_originalCaster->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
((Player*)m_originalCaster)->SendDirectMessage(&data);
}
break; break;
}
case SUMMON_TYPE_MINIPET: case SUMMON_TYPE_MINIPET:
EffectSummonCritter(i); {
summon = m_caster->GetMap()->SummonCreature(entry, x, y, z, m_caster->GetOrientation(), properties, duration, m_originalCaster);
if(!summon)
return;
summon->SetOwner(m_originalCaster, true);
summon->SetCreatorGUID(m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
//summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon...
summon->SetMaxHealth(1);
summon->SetHealth(1);
summon->SetLevel(1);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summon->GetMotionMaster()->MoveTargetedHome();
std::string name = m_originalCaster->GetName();
name.append(petTypeSuffix[3]);
summon->SetName( name );
break; break;
}
default: default:
EffectSummonWild(i); {
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
GetSummonPosition(px, py, pz, radius, count);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
}
break; break;
} }
}//switch
break; break;
case SUMMON_CATEGORY_PET: case SUMMON_CATEGORY_PET:
SummonGuardian(entry, properties); SummonGuardian(entry, properties);
break; break;
case SUMMON_CATEGORY_POSSESSED: case SUMMON_CATEGORY_POSSESSED:
SummonPossessed(entry, properties); {
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
int32 duration = GetSpellDuration(m_spellInfo);
Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration);
if(!pet)
return;
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
pet->SetCharmedOrPossessedBy(m_caster, true);
break; break;
}
case SUMMON_CATEGORY_VEHICLE: case SUMMON_CATEGORY_VEHICLE:
SummonVehicle(entry, properties); {
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
if(!vehicle)
return;
vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(damage)
{
m_caster->CastSpell(vehicle, damage, true);
m_caster->EnterVehicle(vehicle);
}
break; break;
}
}
if(summon)
{
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
} }
} }
@@ -3504,48 +3638,6 @@ void Spell::EffectAddFarsight(uint32 i)
((Player*)m_caster)->UpdateVisibilityOf(dynObj); ((Player*)m_caster)->UpdateVisibilityOf(dynObj);
} }
void Spell::EffectSummonWild(uint32 i)
{
uint32 creature_entry = m_spellInfo->EffectMiscValue[i];
if(!creature_entry)
return;
uint32 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if(proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
if(skill202)
{
level = skill202/5;
}
}
}
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
GetSummonPosition(px, py, pz, radius, count);
int32 duration = GetSpellDuration(m_spellInfo);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
if(m_originalCaster)
m_originalCaster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
else
m_caster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
}
}
void Spell::EffectTeleUnitsFaceCaster(uint32 i) void Spell::EffectTeleUnitsFaceCaster(uint32 i)
{ {
if(!unitTarget) if(!unitTarget)
@@ -5723,44 +5815,6 @@ void Spell::EffectCharge(uint32 /*i*/)
m_caster->Attack(target, true); m_caster->Attack(target, true);
} }
void Spell::EffectSummonCritter(uint32 i)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
uint32 pet_entry = m_spellInfo->EffectMiscValue[i];
if(!pet_entry)
return;
float x,y,z;
GetSummonPosition(x, y, z);
int32 duration = GetSpellDuration(m_spellInfo);
TempSummon *critter = m_caster->GetMap()->SummonCreature(pet_entry, x, y, z, m_caster->GetOrientation(), sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]), duration, m_caster);
if(!critter)
return;
critter->SetOwner(m_caster, true);
critter->SetCreatorGUID(m_caster->GetGUID());
critter->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction());
critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
//critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
critter->SetMaxHealth(1);
critter->SetHealth(1);
critter->SetLevel(1);
critter->SetReactState(REACT_PASSIVE);
critter->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
critter->GetMotionMaster()->MoveTargetedHome();
std::string name = player->GetName();
name.append(petTypeSuffix[3]);
critter->SetName( name );
}
void Spell::EffectKnockBack(uint32 i) void Spell::EffectKnockBack(uint32 i)
{ {
if(!unitTarget) if(!unitTarget)
@@ -6366,78 +6420,6 @@ void Spell::EffectRedirectThreat(uint32 /*i*/)
m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID()); m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
} }
void Spell::SummonTotem(uint32 entry, SummonPropertiesEntry const *properties)
{
int8 slot = (int8)properties->Slot;
if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
{
uint64 guid = m_caster->m_SummonSlot[slot];
if(guid != 0)
{
Creature *OldTotem = m_caster->GetMap()->GetCreature(guid);
if(OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon();
}
}
uint32 team = 0;
if (m_caster->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_caster)->GetTeam();
Totem* pTotem = new Totem(properties, m_caster);
if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
entry, team ))
{
delete pTotem;
return;
}
float x,y,z;
GetSummonPosition(x, y, z);
// totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
z = m_caster->GetPositionZ();
pTotem->Relocate(x, y, z, m_caster->GetOrientation());
if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
m_caster->m_SummonSlot[slot] = pTotem->GetGUID();
pTotem->SetOwner(m_caster);
pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized
int32 duration=GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration);
pTotem->SetDuration(duration);
if (damage) // if not spell info, DB values used
{
pTotem->SetMaxHealth(damage);
pTotem->SetHealth(damage);
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
pTotem->Summon(m_caster);
if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT && m_caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
data << uint8(slot-1);
data << uint64(pTotem->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
((Player*)m_caster)->SendDirectMessage(&data);
}
}
void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties) void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties)
{ {
Unit *caster = m_originalCaster; Unit *caster = m_originalCaster;
@@ -6486,44 +6468,6 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties
} }
} }
void Spell::SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 level = m_caster->getLevel();
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
int32 duration = GetSpellDuration(m_spellInfo);
Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration);
if(!pet)
return;
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
pet->SetCharmedOrPossessedBy(m_caster, true);
}
void Spell::SummonVehicle(uint32 entry, SummonPropertiesEntry const *properties)
{
float x, y, z;
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
if(!vehicle)
return;
vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(damage)
{
m_caster->CastSpell(vehicle, damage, true);
m_caster->EnterVehicle(vehicle);
}
}
void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count) void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count)
{ {
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
+6 -3
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@@ -198,9 +198,9 @@ void TempSummon::InitSummon(uint32 duration)
{ {
if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID()) if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{ {
Creature *OldTotem = GetMap()->GetCreature(owner->m_SummonSlot[slot]); Creature *oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if(OldTotem && OldTotem->isSummon()) if(oldSummon && oldSummon->isSummon())
((TempSummon*)OldTotem)->UnSummon(); ((TempSummon*)oldSummon)->UnSummon();
} }
owner->m_SummonSlot[slot] = GetGUID(); owner->m_SummonSlot[slot] = GetGUID();
} }
@@ -264,7 +264,10 @@ bool TempSummon::SetOwner(Unit *owner, bool apply)
return false; return false;
} }
if(owner->GetTypeId() == TYPEID_PLAYER) if(owner->GetTypeId() == TYPEID_PLAYER)
{
m_ControlledByPlayer = true; m_ControlledByPlayer = true;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
} }
else else
{ {
+24 -34
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@@ -53,8 +53,12 @@ void Totem::Update( uint32 time )
Creature::Update( time ); Creature::Update( time );
} }
void Totem::Summon(Unit* owner) void Totem::InitSummon(uint32 duration)
{ {
Unit *owner = GetOwner();
if(!owner)
return;
CreatureInfo const *cinfo = GetCreatureInfo(); CreatureInfo const *cinfo = GetCreatureInfo();
if (owner->GetTypeId()==TYPEID_PLAYER && cinfo) if (owner->GetTypeId()==TYPEID_PLAYER && cinfo)
{ {
@@ -79,24 +83,32 @@ void Totem::Summon(Unit* owner)
sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),((Player*)owner)->GetTeam()); sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),((Player*)owner)->GetTeam());
} }
// Only add if a display exists.
sLog.outDebug("AddObject at Totem.cpp line 49");
SetInstanceId(owner->GetInstanceId());
owner->GetMap()->Add((Creature*)this);
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << GetGUID(); data << GetGUID();
SendMessageToSet(&data,true); SendMessageToSet(&data,true);
switch(m_type) if(m_type == TOTEM_PASSIVE)
{ CastSpell(this, GetSpell(), true);
case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
case TOTEM_STATUE: CastSpell(GetOwner(), GetSpell(), true); break;
default: break;
}
if(GetEntry() == SENTRY_TOTEM_ENTRY) if(GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE); SetReactState(REACT_AGGRESSIVE);
m_duration = duration;
SetCreatorGUID(owner->GetGUID());
setFaction(owner->getFaction());
SetLevel(owner->getLevel());
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
TempSummon::InitSummon(duration);
} }
void Totem::UnSummon() void Totem::UnSummon()
@@ -142,14 +154,6 @@ void Totem::UnSummon()
AddObjectToRemoveList(); AddObjectToRemoveList();
} }
void Totem::SetOwner(Unit *owner)
{
SetCreatorGUID(owner->GetGUID());
TempSummon::SetOwner(owner, true);
setFaction(owner->getFaction());
SetLevel(owner->getLevel());
}
Unit *Totem::GetOwner() Unit *Totem::GetOwner()
{ {
uint64 ownerid = GetOwnerGUID(); uint64 ownerid = GetOwnerGUID();
@@ -158,20 +162,6 @@ Unit *Totem::GetOwner()
return ObjectAccessor::GetUnit(*this, ownerid); return ObjectAccessor::GetUnit(*this, ownerid);
} }
void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
{
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
if(spellProto->SpellIconID==2056)
m_type = TOTEM_STATUE; //Jewelery statue
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{ {
// TODO: possibly all negative auras immuned? // TODO: possibly all negative auras immuned?
+1 -5
View File
@@ -27,7 +27,6 @@ enum TotemType
{ {
TOTEM_PASSIVE = 0, TOTEM_PASSIVE = 0,
TOTEM_ACTIVE = 1, TOTEM_ACTIVE = 1,
TOTEM_STATUE = 2
}; };
#define SENTRY_TOTEM_ENTRY 3968 #define SENTRY_TOTEM_ENTRY 3968
@@ -38,15 +37,12 @@ class Totem : public TempSummon
explicit Totem(SummonPropertiesEntry const *properties, Unit *owner); explicit Totem(SummonPropertiesEntry const *properties, Unit *owner);
virtual ~Totem(){}; virtual ~Totem(){};
void Update( uint32 time ); void Update( uint32 time );
void Summon(Unit* owner); void InitSummon(uint32 duration);
void UnSummon(); void UnSummon();
uint32 GetSpell() const { return m_spells[0]; } uint32 GetSpell() const { return m_spells[0]; }
uint32 GetTotemDuration() const { return m_duration; } uint32 GetTotemDuration() const { return m_duration; }
Unit *GetOwner(); Unit *GetOwner();
TotemType GetTotemType() const { return m_type; } TotemType GetTotemType() const { return m_type; }
void SetTypeBySummonSpell(SpellEntry const * spellProto);
void SetDuration(uint32 dur) { m_duration = dur; }
void SetOwner(Unit *owner);
bool UpdateStats(Stats /*stat*/) { return true; } bool UpdateStats(Stats /*stat*/) { return true; }
bool UpdateAllStats() { return true; } bool UpdateAllStats() { return true; }
+2 -2
View File
@@ -8397,7 +8397,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
return pdamage; return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact) // For totems get damage bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
{ {
if(Unit* owner = GetOwner()) if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
@@ -8970,7 +8970,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
return healamount; return healamount;
// For totems get healing bonus from owner (statue isn't totem in fact) // For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
if(Unit* owner = GetOwner()) if(Unit* owner = GetOwner())
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);