*Some update of summon effect code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-27 18:12:45 -05:00
parent ef87d10a81
commit 34599a46f7
8 changed files with 175 additions and 273 deletions
-3
View File
@@ -603,10 +603,7 @@ class Spell
void SpellDamageHeal(uint32 i);
void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
void SummonTotem (uint32 entry, SummonPropertiesEntry const *properties);
void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties);
void SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties);
void SummonVehicle (uint32 entry, SummonPropertiesEntry const *properties);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
// -------------------------------------------