Scripts/dustwallow marsh:

- Traitors Among Us
- Discrediting the Deserters
by lopin

--HG--
branch : trunk
This commit is contained in:
Supabad
2010-11-14 14:40:03 +01:00
parent 6b3204e441
commit 343478b0e6
5 changed files with 182 additions and 12 deletions
+156 -11
View File
@@ -151,17 +151,20 @@ public:
};
/*######
## npc_deserter_agitator
######*/
enum eAgitator
enum eDeserter
{
QUEST_TRAITORS_AMONG_US = 11126,
FACTION_THER_DESERTER = 1883
QUEST_TRAITORS_AMONG_US = 11126,
NPC_THERAMORE_DESERTER = 23602,
};
const Position DeserterDisappearPos = {-3609.03f, -4332.91f, 9.39354f, 3.73862f};
#define GOSSIP_ITEM_DESERTER "Your propaganda wont`t work on me. Spout your treasonous filth elsewhere traitor!"
class npc_deserter_agitator : public CreatureScript
{
public:
@@ -170,19 +173,45 @@ public:
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
pCreature->setFaction(FACTION_THER_DESERTER);
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pPlayer->CLOSE_GOSSIP_MENU();
switch (urand(0,1))
{
case 0:
pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pCreature->setFaction(14);
pCreature->AI()->AttackStart(pPlayer);
break;
case 1:
pPlayer->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pCreature->SetSpeed(MOVE_RUN, pCreature->GetSpeedRate(MOVE_RUN), true);
pCreature->setFaction(35);
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE);
pCreature->SetReactState(REACT_PASSIVE);
pCreature->GetMotionMaster()->MovePoint(1, DeserterDisappearPos);
break;
}
}
else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_deserter_agitatorAI (pCreature);
return new npc_deserter_agitatorAI(pCreature);
}
struct npc_deserter_agitatorAI : public ScriptedAI
@@ -192,12 +221,127 @@ public:
void Reset()
{
me->RestoreFaction();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
if (uiId == 1)
me->DisappearAndDie();
}
};
};
/*######
## npc_deserter_agitator
######*/
enum eTheramoreGuard
{
SAY_QUEST1 = -1000641,
SAY_QUEST2 = -1000642,
SAY_QUEST3 = -1000643,
SAY_QUEST4 = -1000644,
SAY_QUEST5 = -1000645,
SAY_QUEST6 = -1000646,
SAY_QUEST7 = -1000647,
SAY_QUEST8 = -1000648,
SAY_QUEST9 = -1000649,
QUEST_DISCREDITING_THE_DESERTERS = 11133,
NPC_THERAMORE_GUARD = 4979,
SPELL_DOCTORED_LEAFLET = 42725,
SPELL_PROPAGANDIZED = 42246,
};
#define GOSSIP_ITEM_THERAMORE_GUARD "You look like an intelligent person. Why don't you read one of these leaflets and give it some thought?"
class npc_theramore_guard : public CreatureScript
{
public:
npc_theramore_guard() : CreatureScript("npc_theramore_guard") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
DoScriptText(SAY_QUEST1, pCreature);
pCreature->CastSpell(pCreature, SPELL_DOCTORED_LEAFLET, false);
pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, pCreature->AI())->uiYellTimer = 4000;
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, pCreature->AI())->bYellTimer = true;
}
return true;
}
CreatureAI *GetAI(Creature *pCreature) const
{
return new npc_theramore_guardAI(pCreature);
}
struct npc_theramore_guardAI : public ScriptedAI
{
npc_theramore_guardAI(Creature *pCreature) : ScriptedAI(pCreature) { }
uint32 uiYellTimer;
uint32 uiStep;
bool bYellTimer;
void Reset()
{
bYellTimer = false;
uiStep = 0;
}
void UpdateAI(const uint32 uiDiff)
{
if (!me->HasAura(SPELL_PROPAGANDIZED))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if (bYellTimer && uiYellTimer <= uiDiff)
{
switch(uiStep)
{
case 0:
DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me);
uiYellTimer = 3000;
++uiStep;
break;
case 1:
DoScriptText(RAND(SAY_QUEST7, SAY_QUEST8, SAY_QUEST9), me);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
uiStep = 0;
bYellTimer = false;
break;
}
}
else
uiYellTimer -= uiDiff;
}
};
};
/*######
## npc_lady_jaina_proudmoore
@@ -573,10 +717,11 @@ void AddSC_dustwallow_marsh()
{
new mobs_risen_husk_spirit();
new npc_restless_apparition();
new npc_deserter_agitator();
new npc_lady_jaina_proudmoore();
new npc_nat_pagle();
new npc_private_hendel();
new npc_zelfrax();
new npc_stinky();
new npc_theramore_guard();
new npc_deserter_agitator();
}