*Remove not used files
--HG-- branch : trunk
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Rokmar
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SD%Complete: 100
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SDComment:
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SDCategory: Coilfang Resevoir, Slave Pens
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EndScriptData */
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#include "../../../creature/simple_ai.h"
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#define SPELL_WATTER_SPIT 40086
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#define SPELL_GRIEVOUS_WOUND 31956
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#define SPELL_ENSARING_MOSS 31948
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CreatureAI* GetAI_boss_rokmar_the_crackler(Creature *_Creature)
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{
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SimpleAI* ai = new SimpleAI (_Creature);
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//Watter Spit
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ai->Spell[0].Enabled = true;
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ai->Spell[0].Spell_Id = SPELL_WATTER_SPIT;
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ai->Spell[0].Cooldown = 15000;
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ai->Spell[0].First_Cast = 15000;
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ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
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//Grievous Wound
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ai->Spell[1].Enabled = true;
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ai->Spell[1].Spell_Id = SPELL_GRIEVOUS_WOUND;
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ai->Spell[1].Cooldown = 25000;
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ai->Spell[1].First_Cast = 15000;
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ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
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//Ensaring Moss
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ai->Spell[2].Enabled = true;
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ai->Spell[2].Spell_Id = SPELL_ENSARING_MOSS;
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ai->Spell[2].Cooldown = 15000 + (rand()%10000);
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ai->Spell[2].First_Cast = 25000;
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ai->Spell[2].Cast_Target_Type = CAST_HOSTILE_TARGET;
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return ai;
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}
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void AddSC_boss_rokmar_the_crackler()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_rokmar_the_crackler";
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newscript->GetAI = GetAI_boss_rokmar_the_crackler;
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m_scripts[nrscripts++] = newscript;
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}
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@@ -1,80 +0,0 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Ghazan
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SD%Complete: 100
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SDComment:
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "../../../creature/simple_ai.h"
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#include "precompiled.h"
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/*
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--== Ghaz'an ==--
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*Acid Spit - 34290; timer: 8sec
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*Enrage - 20% hp; 40683
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*Tail Sweep - 34267; timer: ~10sec
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*Acid Breath - 34268; timer: 5sec
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*/
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CreatureAI* GetAI_boss_ghazan(Creature *_Creature)
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{
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SimpleAI* ai = new SimpleAI (_Creature);
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// Acid Spit - 34290; timer: 8sec
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ai->Spell[0].Enabled = true;
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ai->Spell[0].Spell_Id = 34290;
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ai->Spell[0].Cooldown = 8000;
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ai->Spell[0].First_Cast = 8000;
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ai->Spell[0].Cast_Target_Type = CAST_SELF;
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// Acid Breath - 34268; timer: 5sec
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ai->Spell[1].Enabled = true;
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ai->Spell[1].Spell_Id = 34268;
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ai->Spell[1].Cooldown = 5000;
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ai->Spell[1].First_Cast = 5000;
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ai->Spell[1].Cast_Target_Type = CAST_SELF;
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// Tail Sweep - 34267
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ai->Spell[2].Enabled = true;
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ai->Spell[2].Spell_Id = 34267;
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ai->Spell[2].Cooldown = 10000;
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ai->Spell[2].First_Cast = 10000;
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ai->Spell[2].Cast_Target_Type = CAST_SELF;
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// Enrage - 20% hp; 40683
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ai->Spell[3].Enabled = true;
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ai->Spell[3].Spell_Id = 40683;
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ai->Spell[3].Cooldown = -1;
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ai->Spell[3].First_Cast = -80;
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ai->Spell[3].Cast_Target_Type = CAST_SELF;
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ai->EnterEvadeMode();
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return ai;
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}
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void AddSC_boss_ghazan()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_ghazan";
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newscript->GetAI = GetAI_boss_ghazan;
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m_scripts[nrscripts++] = newscript;
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}
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