Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
This commit is contained in:
@@ -74,7 +74,7 @@ public:
|
||||
case CREATURE_FAMILY_VOIDWALKER:
|
||||
{
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
|
||||
int32 hp = targetCreature->GetMaxHealth() * GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0) / 100;
|
||||
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
|
||||
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
|
||||
//unitTarget->CastSpell(unitTarget, 54441, true);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user