* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-26 01:20:57 +06:00
parent bb5f7b6492
commit 341e6303ef
166 changed files with 445 additions and 416 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ public:
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = targetCreature->GetMaxHealth() * GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0) / 100;
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;