Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -1102,7 +1102,7 @@ public:
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return;
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//TODO: add more abilities
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if (me->GetHealth()*100 / me->GetMaxHealth() <= 30)
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if (!HealthAbovePct(30))
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{
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if (m_uiHealingTimer <= uiDiff)
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{
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