Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -98,7 +98,7 @@ public:
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if (!UpdateVictim())
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return;
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if ((me->GetHealth()*100) / me->GetMaxHealth() < 30)
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if (HealthBelowPct(30))
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{
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me->setFaction(FACTION_FRIENDLY);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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