Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -113,7 +113,7 @@ public:
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return;
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//Spell Enrage, when hp <= 20% gain enrage
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if (((me->GetHealth()*100)/ me->GetMaxHealth()) <= 20)
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if (!HealthAbovePct(20))
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{
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if (Enrage_Timer <= diff)
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{
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