* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-26 01:20:57 +06:00
parent bb5f7b6492
commit 341e6303ef
166 changed files with 445 additions and 416 deletions
@@ -134,19 +134,19 @@ public:
if (!UpdateVictim())
return;
if (((me->GetHealth()*100) / me->GetMaxHealth() < 90) && !summon90)
if (HealthBelowPct(90) && !summon90)
{
SythSummoning();
summon90 = true;
}
if (((me->GetHealth()*100) / me->GetMaxHealth() < 50) && !summon50)
if (HealthBelowPct(50) && !summon50)
{
SythSummoning();
summon50 = true;
}
if (((me->GetHealth()*100) / me->GetMaxHealth() < 10) && !summon10)
if (HealthBelowPct(10) && !summon10)
{
SythSummoning();
summon10 = true;
@@ -165,7 +165,7 @@ public:
} else Sheep_Timer -= diff;
//may not be correct time to cast
if (!ManaShield && ((me->GetHealth()*100) / me->GetMaxHealth() < 20))
if (!ManaShield && HealthBelowPct(20))
{
DoCast(me, SPELL_MANA_SHIELD);
ManaShield = true;