Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -142,7 +142,7 @@ public:
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if (minion && minion->isAlive())
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{
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minion->CastSpell(me, SPELL_OVERCHARGED, true);
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minion->SetHealth(minion->GetMaxHealth());
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minion->SetFullHealth();
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DoScriptText(EMOTE_OVERCHARGE, me);
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events.ScheduleEvent(EVENT_OVERCHARGE, 45000);
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}
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