Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -134,7 +134,7 @@ public:
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if (me->IsWithinMeleeRange(me->getVictim()))
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{
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me->Kill(me->getVictim());
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me->ModifyHealth(me->GetMaxHealth() * 0.05f);
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me->ModifyHealth(int32(me->CountPctFromMaxHealth(5)));
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}
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}
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else
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@@ -94,7 +94,7 @@ public:
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
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if (!pTarget->HasAura(SPELL_MUTATING_INJECTION))
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DoCast(pTarget, SPELL_MUTATING_INJECTION);
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events.ScheduleEvent(EVENT_INJECT, 8000 + 12000 * ((float)me->GetHealth() / me->GetMaxHealth()));
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events.ScheduleEvent(EVENT_INJECT, 8000 + uint32(120 * me->GetHealthPct()));
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return;
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}
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}
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