Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -113,7 +113,7 @@ public:
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void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage)
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{
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if (me->GetHealth()*100 < me->GetMaxHealth()*20)
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if (HealthBelowPct(20))
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{
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if (Player* pPlayer = GetPlayerForEscort())
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{
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