Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -96,7 +96,7 @@ public:
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void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
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{
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if (uiDamage > me->GetHealth() || ((me->GetHealth() - uiDamage)*100 / me->GetMaxHealth() < 15))
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if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
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{
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uiDamage = 0;
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