Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -271,7 +271,7 @@ public:
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// healer
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if (spellFlashLight)
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if (me->GetHealth()*100 / me->GetMaxHealth() < 70)
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if (HealthBelowPct(70))
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if (timerFlashLight <= diff)
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{
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DoCast(me, SPELL_FLASH_OF_LIGHT);
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