Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -451,7 +451,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
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m_canBeRecalculated = false;
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if (!m_spellProto->procFlags)
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break;
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amount = int32(GetBase()->GetUnitOwner()->GetMaxHealth()*0.10f);
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amount = int32(GetBase()->GetUnitOwner()->CountPctFromMaxHealth(10));
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if (caster)
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{
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// Glyphs increasing damage cap
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@@ -717,7 +717,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
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case SPELL_AURA_MOD_INCREASE_HEALTH:
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// Vampiric Blood
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if (GetId() == 55233)
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amount = GetBase()->GetUnitOwner()->GetMaxHealth() * amount / 100;
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amount = GetBase()->GetUnitOwner()->CountPctFromMaxHealth(amount);
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break;
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case SPELL_AURA_MOD_INCREASE_ENERGY:
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// Hymn of Hope
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@@ -1288,7 +1288,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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{
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case 43093: case 31956: case 38801: // Grievous Wound
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case 35321: case 38363: case 39215: // Gushing Wound
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if (target->GetHealth() == target->GetMaxHealth())
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if (target->IsFullHealth())
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{
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target->RemoveAurasDueToSpell(GetId());
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return;
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@@ -1300,7 +1300,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
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caster->CalculateSpellDamage(target, GetSpellProto(),GetEffIndex()+1) :
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100;
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if (target->GetHealth()*100 >= target->GetMaxHealth()*percent)
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if (!target->HealthBelowPct(percent))
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{
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target->RemoveAurasDueToSpell(GetId());
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return;
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@@ -1358,7 +1358,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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}
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}
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else
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damage = uint32(target->GetMaxHealth()*damage/100);
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damage = uint32(target->CountPctFromMaxHealth(damage));
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bool crit = IsPeriodicTickCrit(target, caster);
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if (crit)
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@@ -1523,7 +1523,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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if (target != caster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !caster->isAlive())
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break;
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if (GetBase()->GetDuration() == -1 && target->GetHealth() == target->GetMaxHealth())
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if (GetBase()->GetDuration() == -1 && target->IsFullHealth())
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break;
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// ignore non positive values (can be result apply spellmods to aura damage
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@@ -1558,7 +1558,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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TakenTotalMod = TakenTotalMod > 0.0f ? TakenTotalMod : 0.0f;
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damage = uint32(target->GetMaxHealth() * damage / 100);
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damage = uint32(target->CountPctFromMaxHealth(damage));
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damage = uint32(damage * TakenTotalMod);
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}
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else
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@@ -1894,7 +1894,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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case 51687:
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case 51688:
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case 51689:
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if (target->getVictim() && (target->GetHealth() * 100 / target->GetMaxHealth() > target->getVictim()->GetHealth() * 100 / target->getVictim()->GetMaxHealth())) {
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if (target->getVictim() && (target->GetHealthPct() > target->getVictim()->GetHealthPct())) {
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if (!target->HasAura(58670)) {
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int32 basepoints = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
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target->CastCustomSpell(target, 58670, &basepoints, 0, 0, true);
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@@ -2052,12 +2052,12 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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{
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// Feeding Frenzy Rank 1
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case 53511:
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if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35)
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if (target->getVictim() && target->getVictim()->HealthBelowPct(35))
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target->CastSpell(target, 60096, true, 0, this);
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return;
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// Feeding Frenzy Rank 2
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case 53512:
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if (target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35)
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if (target->getVictim() && target->getVictim()->HealthBelowPct(35))
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target->CastSpell(target, 60097, true, 0, this);
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return;
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default:
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@@ -2078,7 +2078,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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switch (GetId())
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{
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case 49016: // Hysteria
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uint32 damage = uint32(target->GetMaxHealth()*0.01f);
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uint32 damage = uint32(target->CountPctFromMaxHealth(1));
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target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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break;
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}
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@@ -2153,7 +2153,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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case 24379:
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case 23493:
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{
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int32 heal = caster->GetMaxHealth() / 10;
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int32 heal = caster->CountPctFromMaxHealth(10);
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caster->DealHeal(target, heal, auraSpellInfo);
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int32 mana = caster->GetMaxPower(POWER_MANA);
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@@ -2176,7 +2176,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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return;
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// Frost Blast
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case 27808:
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caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32((float)target->GetMaxHealth()*0.21f), target, true, NULL, this);
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caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32(target->CountPctFromMaxHealth(21)), target, true, NULL, this);
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return;
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// Detonate Mana
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case 27819:
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@@ -4735,9 +4735,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
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//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
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if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
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{
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// hmm... why is newHPValue a uint64 here?
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// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
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uint64 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
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uint32 newHPValue = target->CountPctFromMaxHealth(int32(100.0f * curHPValue / maxHPValue));
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target->SetHealth(newHPValue);
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}
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}
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@@ -4925,10 +4923,10 @@ void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const * aurA
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Unit * target = aurApp->GetTarget();
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// Unit will keep hp% after MaxHealth being modified if unit is alive.
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float percent = ((float)target->GetHealth()) / target->GetMaxHealth();
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float percent = target->GetHealthPct();
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target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
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if (target->isAlive())
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target->SetHealth(uint32(target->GetMaxHealth()*percent));
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target->SetHealth(target->CountPctFromMaxHealth(percent));
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}
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void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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@@ -6085,7 +6083,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
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if (!target->IsInFeralForm())
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break;
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int32 bp0 = int32(target->GetMaxHealth() * GetAmount() / 100);
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int32 bp0 = int32(target->CountPctFromMaxHealth(GetAmount()));
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target->CastCustomSpell(target, 50322, &bp0, NULL, NULL, true);
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}
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else
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