Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -240,7 +240,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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}
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else
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@@ -1056,7 +1056,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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UpdateAllStats();
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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return true;
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}
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