* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-26 01:20:57 +06:00
parent bb5f7b6492
commit 341e6303ef
166 changed files with 445 additions and 416 deletions
@@ -1511,7 +1511,7 @@ void Creature::setDeathState(DeathState s)
{
//if (isPet())
// setActive(true);
SetHealth(GetMaxHealth());
SetFullHealth();
SetLootRecipient(NULL);
ResetPlayerDamageReq();
CreatureInfo const *cinfo = GetCreatureInfo();
@@ -2276,12 +2276,12 @@ uint8 Creature::getLevelForTarget(Unit const* target) const
if (!isWorldBoss())
return Unit::getLevelForTarget(target);
uint16 level = target->getLevel()+sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
uint16 level = target->getLevel() + sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
if (level < 1)
return 1;
if (level > 255)
return 255;
return level;
return uint8(level);
}
std::string Creature::GetAIName() const