Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
This commit is contained in:
@@ -1511,7 +1511,7 @@ void Creature::setDeathState(DeathState s)
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{
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//if (isPet())
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// setActive(true);
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetLootRecipient(NULL);
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ResetPlayerDamageReq();
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CreatureInfo const *cinfo = GetCreatureInfo();
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@@ -2276,12 +2276,12 @@ uint8 Creature::getLevelForTarget(Unit const* target) const
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if (!isWorldBoss())
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return Unit::getLevelForTarget(target);
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uint16 level = target->getLevel()+sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
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uint16 level = target->getLevel() + sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
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if (level < 1)
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return 1;
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if (level > 255)
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return 255;
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return level;
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return uint8(level);
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}
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std::string Creature::GetAIName() const
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@@ -1986,7 +1986,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
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pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
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pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
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pet->SetHealth(pet->GetMaxHealth());
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pet->SetFullHealth();
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pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
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pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
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break;
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@@ -240,7 +240,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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}
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else
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@@ -1056,7 +1056,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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UpdateAllStats();
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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return true;
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}
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@@ -815,7 +815,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
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SetHealth(GetMaxHealth());
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SetFullHealth();
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if (getPowerType() == POWER_MANA)
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{
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UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
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@@ -2047,7 +2047,7 @@ void Player::ProcessDelayedOperations()
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if (GetMaxHealth() > m_resurrectHealth)
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SetHealth(m_resurrectHealth);
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else
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SetHealth(GetMaxHealth());
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SetFullHealth();
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if (GetMaxPower(POWER_MANA) > m_resurrectMana)
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SetPower(POWER_MANA, m_resurrectMana);
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@@ -2726,7 +2726,7 @@ void Player::GiveLevel(uint8 level)
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UpdateSkillsToMaxSkillsForLevel();
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// set current level health and mana/energy to maximum after applying all mods.
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
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if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
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@@ -2937,7 +2937,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
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_ApplyAllStatBonuses();
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// set current level health and mana/energy to maximum after applying all mods.
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SetHealth(GetMaxHealth());
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
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if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
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@@ -6206,7 +6206,7 @@ void Player::SendActionButtons(uint32 state) const
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*/
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if (state != 2)
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{
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for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button)
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for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
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{
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ActionButtonList::const_iterator itr = m_actionButtons.find(button);
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if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
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@@ -9601,7 +9601,7 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
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Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
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{
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uint16 slot;
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uint8 slot;
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switch (attackType)
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{
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case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
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@@ -21932,7 +21932,7 @@ void Player::ResurectUsingRequestData()
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if (GetMaxHealth() > m_resurrectHealth)
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SetHealth(m_resurrectHealth);
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else
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SetHealth(GetMaxHealth());
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SetFullHealth();
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if (GetMaxPower(POWER_MANA) > m_resurrectMana)
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SetPower(POWER_MANA, m_resurrectMana);
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@@ -273,9 +273,9 @@ void Unit::Update(uint32 p_time)
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// update abilities available only for fraction of time
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UpdateReactives(p_time);
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, HealthBelowPct(20));
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, HealthBelowPct(35));
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, HealthAbovePct(75));
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i_motionMaster.UpdateMotion(p_time);
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}
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@@ -1922,7 +1922,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
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uint32 allowedHealth = uint32(pVictim->GetMaxHealth() * 0.35f);
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uint32 allowedHealth = pVictim->CountPctFromMaxHealth(35);
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// If damage kills us
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if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235))
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{
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@@ -1937,7 +1937,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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? 1.0f
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: float(defenseSkillValue) / float(reqDefForMaxHeal);
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int32 healAmount = int32(pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense);
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int32 healAmount = int32(pVictim->CountPctFromMaxHealth(uint32((*i)->GetAmount() * pctFromDefense)));
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pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
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pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120);
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}
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@@ -1992,7 +1992,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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uint32 rank = sSpellMgr.GetSpellRank(spellProto->Id);
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SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr.GetSpellWithRank(49189, rank));
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int32 minHp = int32((float)pVictim->GetMaxHealth() * (float)SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster()) / 100.0f);
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int32 minHp = int32(pVictim->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster())));
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// Damage that would take you below [effect0] health or taken while you are at [effect0]
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if (remainingHp < minHp)
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{
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@@ -2215,7 +2215,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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pVictim->CastSpell(pVictim,31231,true);
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pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
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// with health > 10% lost health until health == 10%, in other case no losses
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uint32 health10 = pVictim->GetMaxHealth()/10;
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uint32 health10 = pVictim->CountPctFromMaxHealth(10);
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RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
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}
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break;
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@@ -2225,7 +2225,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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// Guardian Spirit
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if (preventDeathSpell->SpellIconID == 2873)
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{
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int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
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int32 healAmount = int32(pVictim->CountPctFromMaxHealth(preventDeathAmount));
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pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
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pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
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RemainingDamage = 0;
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@@ -6441,7 +6441,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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if (!target || !target->IsFriendlyTo(this))
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return false;
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basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
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basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
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triggered_spell_id = 56131;
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break;
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}
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@@ -6556,7 +6556,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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{
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if (triggerAmount <= 0)
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return false;
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basepoints0 = triggerAmount * GetMaxHealth() / 100;
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basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
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target = this;
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triggered_spell_id = 34299;
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if (triggeredByAura->GetCasterGUID() != GetGUID())
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@@ -6580,7 +6580,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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// Glyph of Rejuvenation
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case 54754:
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{
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if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
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if (!pVictim || !pVictim->HealthBelowPct(uint32(triggerAmount)))
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return false;
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basepoints0 = int32(triggerAmount * damage / 100);
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triggered_spell_id = 54755;
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@@ -6939,7 +6939,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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if (pVictim->getPowerType() == POWER_MANA)
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{
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// 2% of base mana
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basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
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basepoints0 = int32(pVictim->CountPctFromMaxHealth(2));
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pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
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}
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return true;
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@@ -7662,7 +7662,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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// Vendetta
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if (dummySpell->SpellFamilyFlags[0] & 0x10000)
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{
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basepoints0 = triggerAmount * GetMaxHealth() / 100;
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basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
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triggered_spell_id = 50181;
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target = this;
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break;
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@@ -8516,13 +8516,13 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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else if (auraSpellInfo->SpellIconID == 2013)
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{
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// Check health condition - should drop to less 30% (damage deal after this!)
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if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
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if (!HealthBelowPctDamaged(30, damage))
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return false;
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if (pVictim && pVictim->isAlive())
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pVictim->getThreatManager().modifyThreatPercent(this,-10);
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basepoints0 = triggerAmount * GetMaxHealth() / 100;
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basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
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trigger_spell_id = 31616;
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target = this;
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}
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@@ -8603,8 +8603,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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// Deflection
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case 52420:
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{
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if (GetHealth()*100 / GetMaxHealth() >= 35)
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return false;
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if (!HealthBelowPct(35))
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return false;
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break;
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}
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@@ -8612,7 +8612,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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case 28845:
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{
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// When your health drops below 20%
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if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
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if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
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return false;
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break;
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}
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@@ -8620,7 +8620,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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case 31255:
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{
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// whenever you deal damage to a target who is below 20% health.
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if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
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if (!pVictim || !pVictim->isAlive() || pVictim->HealthAbovePct(20))
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return false;
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target = this;
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@@ -8633,7 +8633,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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return false;
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// Not give if target already have full health
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if (pVictim->GetHealth() == pVictim->GetMaxHealth())
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if (pVictim->IsFullHealth())
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return false;
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// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
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if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
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@@ -8644,7 +8644,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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case 40971:
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{
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// If your target is below $s1% health
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if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
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if (!pVictim || !pVictim->isAlive() || pVictim->HealthAbovePct(triggerAmount))
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return false;
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break;
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}
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@@ -8756,7 +8756,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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// Bloodthirst (($m/100)% of max health)
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case 23880:
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{
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basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
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basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
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break;
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}
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// Shamanistic Rage triggered spell
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@@ -10276,7 +10276,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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// Merciless Combat
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if ((*i)->GetSpellProto()->SpellIconID == 2656)
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{
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if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
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if (!pVictim->HealthAbovePct(35))
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DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
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}
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// Tundra Stalker
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@@ -10750,7 +10750,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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case 21: // Test of Faith
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case 6935:
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case 6918:
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if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
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if (pVictim->HealthBelowPct(50))
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crit_chance+=(*i)->GetAmount();
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break;
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default:
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@@ -10962,7 +10962,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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case 21: // Test of Faith
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case 6935:
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case 6918:
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if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
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if (pVictim->HealthBelowPct(50))
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DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
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break;
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case 7798: // Glyph of Regrowth
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@@ -11500,7 +11500,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
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// Merciless Combat
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if ((*i)->GetSpellProto()->SpellIconID == 2656)
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{
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if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
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if (!pVictim->HealthAbovePct(35))
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DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
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}
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// Tundra Stalker
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@@ -13802,19 +13802,19 @@ void CharmInfo::LoadPetActionBar(const std::string& data)
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for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
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{
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// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
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uint8 type = atol((*iter).c_str());
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ActiveStates type = ActiveStates(atol(iter->c_str()));
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++iter;
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uint32 action = atol((*iter).c_str());
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uint32 action = uint32(atol(iter->c_str()));
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PetActionBar[index].SetActionAndType(action,ActiveStates(type));
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PetActionBar[index].SetActionAndType(action, type);
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// check correctness
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if (PetActionBar[index].IsActionBarForSpell())
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{
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if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
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SetActionBar(index,0,ACT_PASSIVE);
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SetActionBar(index, 0, ACT_PASSIVE);
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else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
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SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
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SetActionBar(index, PetActionBar[index].GetAction(), ACT_PASSIVE);
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}
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}
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}
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@@ -14810,7 +14810,7 @@ bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id)
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// this enables pet details window (Shift+P)
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pet->InitPetCreateSpells();
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//pet->InitLevelupSpellsForLevel();
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pet->SetHealth(pet->GetMaxHealth());
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pet->SetFullHealth();
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return true;
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}
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@@ -1211,8 +1211,17 @@ class Unit : public WorldObject
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uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
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uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
|
||||
|
||||
inline bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
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||||
inline bool HealthBelowPct(int32 pct) const { return GetHealth() * 100 < GetMaxHealth() * pct; }
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||||
inline bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * 100 < GetMaxHealth() * pct; }
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||||
inline bool HealthAbovePct(int32 pct) const { return GetHealth() * 100 > GetMaxHealth() * pct; }
|
||||
inline float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
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||||
inline uint32 CountPctFromMaxHealth(int32 pct) const { return uint32(float(pct) * GetMaxHealth() / 100.0f); }
|
||||
|
||||
void SetHealth(uint32 val);
|
||||
void SetMaxHealth(uint32 val);
|
||||
inline void SetFullHealth() { SetHealth(GetMaxHealth()); }
|
||||
int32 ModifyHealth(int32 val);
|
||||
int32 GetHealthGain(int32 dVal);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user