Fix some code style issues in previous PR merge

This commit is contained in:
Nay
2012-09-06 19:59:27 +01:00
parent 334c078184
commit 340dc33b52
7 changed files with 14 additions and 14 deletions
+1
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@@ -110,6 +110,7 @@ void CombatAI::UpdateAI(const uint32 diff)
else else
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs) void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
{ {
events.RescheduleEvent(spellId, unTimeMs); events.RescheduleEvent(spellId, unTimeMs);
+3 -3
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@@ -241,9 +241,9 @@ class UnitAI
// Called when the unit heals // Called when the unit heals
virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {} virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {}
// Called when a spell is interrupted by Spell::EffectInterruptCast /// Called when a spell is interrupted by Spell::EffectInterruptCast
// Use to reschedule next planned cast of spell. /// Use to reschedule next planned cast of spell.
virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {} virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {}
void AttackStartCaster(Unit* victim, float dist); void AttackStartCaster(Unit* victim, float dist);
@@ -1308,7 +1308,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
//Silenced so we can't cast //Silenced so we can't cast
if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return false; return false;
//Check for power //Check for power
if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask())) if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
return false; return false;
@@ -1316,7 +1316,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
//Unit is out of range of this spell //Unit is out of range of this spell
if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false))) if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
return false; return false;
//Spell is on cooldown //Spell is on cooldown
if (me->HasSpellCooldown(spell->Id)) if (me->HasSpellCooldown(spell->Id))
return false; return false;
@@ -2238,7 +2238,7 @@ void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs
{ {
if (m_spells[i] == 0) if (m_spells[i] == 0)
continue; continue;
uint32 unSpellId = m_spells[i]; uint32 unSpellId = m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
if (!spellInfo) if (!spellInfo)
@@ -2257,10 +2257,9 @@ void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs
if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs) if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs)
{ {
_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS); _AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
if(UnitAI *ai = GetAI()) if (UnitAI* ai = GetAI())
ai->SpellInterrupted(unSpellId, unTimeMs); ai->SpellInterrupted(unSpellId, unTimeMs);
} }
} }
} }
+3 -3
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@@ -540,13 +540,13 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void AddCreatureSpellCooldown(uint32 spellid); void AddCreatureSpellCooldown(uint32 spellid);
bool HasSpellCooldown(uint32 spell_id) const; bool HasSpellCooldown(uint32 spell_id) const;
bool HasCategoryCooldown(uint32 spell_id) const; bool HasCategoryCooldown(uint32 spell_id) const;
uint32 GetCreatureSpellCooldownDelay(uint32 spell_id) const uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const
{ {
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id); CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
time_t t = time(NULL); time_t t = time(NULL);
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0); return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
} }
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32); virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
bool HasSpell(uint32 spellID) const; bool HasSpell(uint32 spellID) const;
+2 -2
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@@ -2066,7 +2066,7 @@ void Pet::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS); _AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
} }
} }
if(Player *owner = GetOwner())
if (Player* owner = GetOwner())
owner->GetSession()->SendPacket(&data); owner->GetSession()->SendPacket(&data);
} }
+1 -1
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@@ -200,7 +200,7 @@ class Pet : public Guardian
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar(); void CleanupActionBar();
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32); virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
PetSpellMap m_spells; PetSpellMap m_spells;
AutoSpellList m_autospells; AutoSpellList m_autospells;