Fix some code style issues in previous PR merge

This commit is contained in:
Nay
2012-09-06 19:59:27 +01:00
parent 334c078184
commit 340dc33b52
7 changed files with 14 additions and 14 deletions
+1
View File
@@ -110,6 +110,7 @@ void CombatAI::UpdateAI(const uint32 diff)
else
DoMeleeAttackIfReady();
}
void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
{
events.RescheduleEvent(spellId, unTimeMs);
+3 -3
View File
@@ -241,9 +241,9 @@ class UnitAI
// Called when the unit heals
virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {}
// Called when a spell is interrupted by Spell::EffectInterruptCast
// Use to reschedule next planned cast of spell.
/// Called when a spell is interrupted by Spell::EffectInterruptCast
/// Use to reschedule next planned cast of spell.
virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {}
void AttackStartCaster(Unit* victim, float dist);
@@ -1308,7 +1308,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
//Silenced so we can't cast
if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return false;
//Check for power
if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
return false;
@@ -1316,7 +1316,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
//Unit is out of range of this spell
if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
return false;
//Spell is on cooldown
if (me->HasSpellCooldown(spell->Id))
return false;