Remove trailing spaces in Dungeon Finder files
--HG-- branch : trunk
This commit is contained in:
@@ -101,7 +101,7 @@ void LFGMgr::Cleaner()
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m_QueueInfoMap.erase(itQueue);
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m_QueueInfoMap.erase(itQueue);
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}
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}
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}
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}
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// Remove from NewToQueue those guids that do not exist in queueMap
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// Remove from NewToQueue those guids that do not exist in queueMap
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for (LfgGuidList::iterator it = m_newToQueue.begin(); it != m_newToQueue.end();)
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for (LfgGuidList::iterator it = m_newToQueue.begin(); it != m_newToQueue.end();)
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{
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{
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@@ -278,7 +278,7 @@ void LFGMgr::Update(uint32 diff)
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SendUpdateProposal(plr, m_lfgProposalId, pProposal);
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SendUpdateProposal(plr, m_lfgProposalId, pProposal);
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}
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}
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}
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}
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if (pProposal->state == LFG_PROPOSAL_SUCCESS)
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if (pProposal->state == LFG_PROPOSAL_SUCCESS)
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UpdateProposal(m_lfgProposalId, lowGuid, 1);
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UpdateProposal(m_lfgProposalId, lowGuid, 1);
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@@ -1185,7 +1185,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, uint8 accept)
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else if (role & ROLE_DAMAGE)
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else if (role & ROLE_DAMAGE)
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m_WaitTimeDps = int32((m_WaitTimeDps * m_NumWaitTimeDps + waitTime) / ++m_NumWaitTimeDps);
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m_WaitTimeDps = int32((m_WaitTimeDps * m_NumWaitTimeDps + waitTime) / ++m_NumWaitTimeDps);
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}
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}
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grp->SetLfgRoles(plr->GetGUID(), pProposal->players[plr->GetGUIDLow()]->role);
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grp->SetLfgRoles(plr->GetGUID(), pProposal->players[plr->GetGUIDLow()]->role);
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}
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}
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@@ -1251,7 +1251,7 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t
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updateType = type;
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updateType = type;
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plr->GetLfgDungeons()->clear();
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plr->GetLfgDungeons()->clear();
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plr->SetLfgRoles(ROLE_NONE);
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plr->SetLfgRoles(ROLE_NONE);
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if (itQueue != m_QueueInfoMap.end())
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if (itQueue != m_QueueInfoMap.end())
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m_QueueInfoMap.erase(itQueue);
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m_QueueInfoMap.erase(itQueue);
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}
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}
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@@ -1656,7 +1656,7 @@ void LFGMgr::SendLfgPlayerReward(Player *plr)
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uint32 rdungeonId = 0;
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uint32 rdungeonId = 0;
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uint32 sdungeonId = 0;
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uint32 sdungeonId = 0;
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LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(*plr->GetLfgDungeons()->begin());
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LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(*plr->GetLfgDungeons()->begin());
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if (dungeon)
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if (dungeon)
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rdungeonId = dungeon->Entry();
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rdungeonId = dungeon->Entry();
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if (plr->GetGroup())
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if (plr->GetGroup())
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sdungeonId = plr->GetGroup()->GetLfgDungeonEntry(false);
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sdungeonId = plr->GetGroup()->GetLfgDungeonEntry(false);
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@@ -64,10 +64,10 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
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Group *grp = GetPlayer()->GetGroup();
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Group *grp = GetPlayer()->GetGroup();
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bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
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bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
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bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == *newDungeons.begin();
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bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == *newDungeons.begin();
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if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
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if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
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{
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{
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dungeons->clear();
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dungeons->clear();
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for (LfgDungeonSet::const_iterator it = newDungeons.begin(); it != newDungeons.end(); ++it)
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for (LfgDungeonSet::const_iterator it = newDungeons.begin(); it != newDungeons.end(); ++it)
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dungeons->insert(*it);
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dungeons->insert(*it);
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}
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}
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