Core/Dungeon Finder: Multiple changes

- Code Style
- Explicit removal of the proposal if player leaves the queue (do not waits to ::Update)
- Force to leave LFG system if group/player is joining and its already in
- Change some debug msgs and fix some typos (error --> debug)
- Offer to continue: Remove duplicate checks
- Move body functions from .h to .cpp
- Revert 11e39d620d and check if group recently joined by comparing joinTimes

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-20 14:06:21 +02:00
parent 822421f625
commit 33dc6b9d5f
3 changed files with 264 additions and 247 deletions
File diff suppressed because it is too large Load Diff
+20 -41
View File
@@ -31,6 +31,7 @@ enum LFGenum
LFG_TIME_ROLECHECK = 2*MINUTE, LFG_TIME_ROLECHECK = 2*MINUTE,
LFG_TIME_BOOT = 2*MINUTE, LFG_TIME_BOOT = 2*MINUTE,
LFG_TIME_PROPOSAL = 2*MINUTE, LFG_TIME_PROPOSAL = 2*MINUTE,
LFG_TIME_JOIN_WARNING = 1*IN_MILLISECONDS,
LFG_TANKS_NEEDED = 1, LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1, LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3, LFG_DPS_NEEDED = 3,
@@ -235,7 +236,7 @@ typedef std::map<uint32, LfgProposal*> LfgProposalMap;
typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap; typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
typedef std::multimap<uint32, LfgReward const*> LfgRewardMap; typedef std::multimap<uint32, LfgReward const*> LfgRewardMap;
typedef std::pair<LfgRewardMap::const_iterator, LfgRewardMap::const_iterator> LfgRewardMapBounds; typedef std::pair<LfgRewardMap::const_iterator, LfgRewardMap::const_iterator> LfgRewardMapBounds;
typedef std::list<Player *> LfgPlayerList; typedef std::list<Player*> LfgPlayerList;
typedef std::set<uint64> LfgGuidSet; typedef std::set<uint64> LfgGuidSet;
typedef std::map<std::string, LfgAnswer> LfgCompatibleMap; typedef std::map<std::string, LfgAnswer> LfgCompatibleMap;
@@ -247,72 +248,51 @@ class LFGMgr
LFGMgr(); LFGMgr();
~LFGMgr(); ~LFGMgr();
void Join(Player *plr); void Join(Player* plr);
void Leave(Player *plr, Group *grp = NULL); void Leave(Player* plr, Group* grp = NULL);
void OfferContinue(Group *grp); void OfferContinue(Group* grp);
void TeleportPlayer(Player *plr, bool out); void TeleportPlayer(Player* plr, bool out);
void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept); void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept);
void UpdateBoot(Player *plr, bool accept); void UpdateBoot(Player* plr, bool accept);
void UpdateRoleCheck(Group *grp, Player *plr = NULL); void UpdateRoleCheck(Group* grp, Player* plr = NULL);
void Update(uint32 diff); void Update(uint32 diff);
bool isRandomDungeon(uint32 dungeonId); bool isRandomDungeon(uint32 dungeonId);
void InitBoot(Group *grp, uint32 plowGuid, uint32 vlowGuid, std::string reason); void InitBoot(Group* grp, uint32 plowGuid, uint32 vlowGuid, std::string reason);
void LoadDungeonEncounters(); void LoadDungeonEncounters();
void LoadRewards(); void LoadRewards();
void RewardDungeonDoneFor(const uint32 dungeonId, Player* player); void RewardDungeonDoneFor(const uint32 dungeonId, Player* player);
uint32 GetDungeonIdForAchievement(uint32 achievementId) uint32 GetDungeonIdForAchievement(uint32 achievementId);
{
std::map<uint32, uint32>::iterator itr = m_EncountersByAchievement.find(achievementId);
if (itr != m_EncountersByAchievement.end())
return itr->second;
return 0; LfgLockStatusMap* GetPartyLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL);
};
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons = NULL);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion); LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons = NULL, bool useEntry = true); LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL, bool useEntry = true);
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level); LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
bool isJoining(uint64 guid) bool isJoining(uint64 guid);
{
return m_JoinQueue.find(guid) != m_JoinQueue.end();
};
void SetJoining(uint64 guid, bool add)
{
if (add)
m_JoinQueue.insert(guid);
else
{
LfgGuidSet::const_iterator it = m_JoinQueue.find(guid);
if (it != m_JoinQueue.end())
m_JoinQueue.erase(it);
}
};
private: private:
void Cleaner(); void Cleaner();
void AddGuidToNewQueue(uint64 guid); void AddGuidToNewQueue(uint64 guid);
void AddToQueue(uint64 guid, LfgRolesMap *roles, LfgDungeonSet *dungeons); void AddToQueue(uint64 guid, LfgRolesMap* roles, LfgDungeonSet* dungeons);
bool RemoveFromQueue(uint64 guid); bool RemoveFromQueue(uint64 guid);
void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type); void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type);
void FindNewGroups(LfgGuidList &check, LfgGuidList all, LfgProposalList *proposals); void FindNewGroups(LfgGuidList &check, LfgGuidList all, LfgProposalList* proposals);
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true); bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
bool CheckCompatibility(LfgGuidList check, LfgProposalList *proposals); bool CheckCompatibility(LfgGuidList check, LfgProposalList* proposals);
LfgDungeonSet* CheckCompatibleDungeons(LfgDungeonMap *dungeonsMap, PlayerSet *players); LfgDungeonSet* CheckCompatibleDungeons(LfgDungeonMap* dungeonsMap, PlayerSet* players);
LfgLockStatusMap *CheckCompatibleDungeons(LfgDungeonSet *dungeons, PlayerSet *players, bool returnLockMap = true); LfgLockStatusMap* CheckCompatibleDungeons(LfgDungeonSet* dungeons, PlayerSet* players, bool returnLockMap = true);
void SetCompatibles(std::string concatenatedGuids, bool compatibles); void SetCompatibles(std::string concatenatedGuids, bool compatibles);
LfgAnswer GetCompatibles(std::string concatenatedGuids); LfgAnswer GetCompatibles(std::string concatenatedGuids);
void RemoveFromCompatibles(uint64 guid); void RemoveFromCompatibles(uint64 guid);
std::string ConcatenateGuids(LfgGuidList check); std::string ConcatenateGuids(LfgGuidList check);
std::string ConcatenateDungeons(LfgDungeonSet* dungeons);
LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet *pPlayers, LfgDungeonSet *dungeons, bool useEntry = true); LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet* pPlayers, LfgDungeonSet* dungeons, bool useEntry = true);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon); LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons(); LfgDungeonSet* GetAllDungeons();
uint8 GetDungeonGroupType(uint32 dungeon); uint8 GetDungeonGroupType(uint32 dungeon);
@@ -323,7 +303,6 @@ class LFGMgr
LfgQueueInfoMap m_QueueInfoMap; // Queued groups LfgQueueInfoMap m_QueueInfoMap; // Queued groups
LfgGuidList m_currentQueue; // Ordered list. Used to find groups LfgGuidList m_currentQueue; // Ordered list. Used to find groups
LfgGuidList m_newToQueue; // New groups to add to queue LfgGuidList m_newToQueue; // New groups to add to queue
LfgGuidSet m_JoinQueue; // Stores guids being joined (to avoid duplicate tries to join)
LfgCompatibleMap m_CompatibleMap; // Compatible dungeons LfgCompatibleMap m_CompatibleMap; // Compatible dungeons
LfgProposalMap m_Proposals; // Current Proposals LfgProposalMap m_Proposals; // Current Proposals
LfgPlayerBootMap m_Boots; // Current player kicks LfgPlayerBootMap m_Boots; // Current player kicks
@@ -23,7 +23,7 @@
#include "Player.h" #include "Player.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet) void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
{ {
if (!lockSet || !lockSet->size()) if (!lockSet || !lockSet->size())
{ {
@@ -41,7 +41,7 @@ void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
delete lockSet; delete lockSet;
} }
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap) void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
{ {
if (!lockMap || !lockMap->size()) if (!lockMap || !lockMap->size())
{ {
@@ -75,8 +75,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return; return;
} }
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), true);
uint8 numDungeons; uint8 numDungeons;
uint32 dungeon; uint32 dungeon;
uint32 roles; uint32 roles;
@@ -91,7 +89,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{ {
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recv_data.rpos(recv_data.wpos()); recv_data.rpos(recv_data.wpos());
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
return; return;
} }
@@ -107,10 +104,10 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
recv_data >> comment; recv_data >> comment;
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons(); LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
Group *grp = GetPlayer()->GetGroup(); Group* grp = GetPlayer()->GetGroup();
bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin()); bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == *newDungeons.begin(); bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == (*newDungeons.begin());
if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
{ {
@@ -123,12 +120,11 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size())); sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size()));
newDungeons.clear(); newDungeons.clear();
sLFGMgr.Join(GetPlayer()); sLFGMgr.Join(GetPlayer());
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
} }
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
{ {
Group *grp = GetPlayer()->GetGroup(); Group* grp = GetPlayer()->GetGroup();
sLog.outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); sLog.outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
@@ -153,7 +149,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
uint8 roles; uint8 roles;
recv_data >> roles; // Player Group Roles recv_data >> roles; // Player Group Roles
Group *grp = GetPlayer()->GetGroup(); Group* grp = GetPlayer()->GetGroup();
if (!grp) if (!grp)
{ {
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID()); sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
@@ -199,8 +195,8 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
uint32 rsize = 0; uint32 rsize = 0;
uint32 lsize = 0; uint32 lsize = 0;
bool done; bool done;
LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion()); LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet *lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer()); LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
if (randomlist) if (randomlist)
rsize = randomlist->size(); rsize = randomlist->size();
@@ -267,7 +263,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/)
{ {
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID()); sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer())) if (LfgLockStatusMap* lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
{ {
uint32 size = 0; uint32 size = 0;
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it) for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
@@ -318,7 +314,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
extrainfo = true; extrainfo = true;
break; break;
} }
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons(); LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size(); uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment(); std::string comment = GetPlayer()->GetLfgComment();
@@ -373,7 +369,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
break; break;
} }
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons(); LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size(); uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment(); std::string comment = GetPlayer()->GetLfgComment();
@@ -411,26 +407,26 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data); SendPacket(&data);
} }
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck) void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
{ {
ASSERT(pRoleCheck); ASSERT(pRoleCheck);
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1)); WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
Player *plr; Player* plr;
uint8 roles; uint8 roles;
data << uint32(pRoleCheck->result); // Check result data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING); data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
LFGDungeonEntry const *dungeon; LFGDungeonEntry const* dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it) for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{ {
dungeon = sLFGDungeonStore.LookupEntry(*it); dungeon = sLFGDungeonStore.LookupEntry(*it);
if (!dungeon) if (!dungeon)
{ {
sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", *it); sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", (*it));
data << uint32(0); data << uint32(0);
} }
else else
@@ -463,7 +459,7 @@ void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
SendPacket(&data); SendPacket(&data);
} }
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap *playersLockMap /* = NULL */) void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap* playersLockMap /* = NULL */)
{ {
uint32 size = 0; uint32 size = 0;
if (playersLockMap) if (playersLockMap)
@@ -499,7 +495,7 @@ void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgW
SendPacket(&data); SendPacket(&data);
} }
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew) void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
{ {
if (!rdungeonEntry || !sdungeonEntry || !qRew) if (!rdungeonEntry || !sdungeonEntry || !qRew)
return; return;
@@ -535,7 +531,7 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
SendPacket(&data); SendPacket(&data);
} }
void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot) void WorldSession::SendLfgBootPlayer(LfgPlayerBoot* pBoot)
{ {
int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()]; int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
uint8 votesNum = 0; uint8 votesNum = 0;
@@ -567,7 +563,7 @@ void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
SendPacket(&data); SendPacket(&data);
} }
void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp) void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal* pProp)
{ {
if (!pProp) if (!pProp)
return; return;
@@ -577,7 +573,7 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
return; return;
LfgProposalPlayer *ppPlayer = itPlayer->second; LfgProposalPlayer* ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid; uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid; uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId; uint32 dungeonId = pProp->dungeonId;
@@ -586,8 +582,8 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1)); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
dungeonId = *GetPlayer()->GetLfgDungeons()->begin(); dungeonId = (*GetPlayer()->GetLfgDungeons()->begin());
if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = dungeon->Entry(); dungeonId = dungeon->Entry();
data << uint32(dungeonId); // Dungeon data << uint32(dungeonId); // Dungeon
data << uint8(pProp->state); // Result state data << uint8(pProp->state); // Result state