Core/Dungeon Finder: Multiple changes

- Code Style
- Explicit removal of the proposal if player leaves the queue (do not waits to ::Update)
- Force to leave LFG system if group/player is joining and its already in
- Change some debug msgs and fix some typos (error --> debug)
- Offer to continue: Remove duplicate checks
- Move body functions from .h to .cpp
- Revert 11e39d620d and check if group recently joined by comparing joinTimes

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-20 14:06:21 +02:00
parent 822421f625
commit 33dc6b9d5f
3 changed files with 264 additions and 247 deletions
@@ -23,7 +23,7 @@
#include "Player.h"
#include "ObjectMgr.h"
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet* lockSet)
{
if (!lockSet || !lockSet->size())
{
@@ -41,7 +41,7 @@ void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
delete lockSet;
}
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap)
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
{
if (!lockMap || !lockMap->size())
{
@@ -75,8 +75,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return;
}
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), true);
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
@@ -91,7 +89,6 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recv_data.rpos(recv_data.wpos());
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
return;
}
@@ -107,10 +104,10 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
recv_data >> comment;
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
Group *grp = GetPlayer()->GetGroup();
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
Group* grp = GetPlayer()->GetGroup();
bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == *newDungeons.begin();
bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == (*newDungeons.begin());
if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
{
@@ -123,12 +120,11 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size()));
newDungeons.clear();
sLFGMgr.Join(GetPlayer());
sLFGMgr.SetJoining(GetPlayer()->GetGUID(), false);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
{
Group *grp = GetPlayer()->GetGroup();
Group* grp = GetPlayer()->GetGroup();
sLog.outDebug("CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
@@ -153,7 +149,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
uint8 roles;
recv_data >> roles; // Player Group Roles
Group *grp = GetPlayer()->GetGroup();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
{
sLog.outDebug("CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", GetPlayer()->GetGUID());
@@ -199,8 +195,8 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
uint32 rsize = 0;
uint32 lsize = 0;
bool done;
LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet *lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
if (randomlist)
rsize = randomlist->size();
@@ -267,7 +263,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
if (LfgLockStatusMap* lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
{
uint32 size = 0;
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
@@ -318,7 +314,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
extrainfo = true;
break;
}
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
@@ -373,7 +369,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
break;
}
LfgDungeonSet *dungeons = GetPlayer()->GetLfgDungeons();
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
@@ -411,26 +407,26 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
{
ASSERT(pRoleCheck);
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
Player *plr;
Player* plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
LFGDungeonEntry const *dungeon;
LFGDungeonEntry const* dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{
dungeon = sLFGDungeonStore.LookupEntry(*it);
if (!dungeon)
{
sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", *it);
sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", (*it));
data << uint32(0);
}
else
@@ -463,7 +459,7 @@ void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap *playersLockMap /* = NULL */)
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap* playersLockMap /* = NULL */)
{
uint32 size = 0;
if (playersLockMap)
@@ -499,7 +495,7 @@ void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgW
SendPacket(&data);
}
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew)
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
{
if (!rdungeonEntry || !sdungeonEntry || !qRew)
return;
@@ -535,7 +531,7 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
SendPacket(&data);
}
void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
void WorldSession::SendLfgBootPlayer(LfgPlayerBoot* pBoot)
{
int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
uint8 votesNum = 0;
@@ -567,7 +563,7 @@ void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
SendPacket(&data);
}
void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal* pProp)
{
if (!pProp)
return;
@@ -577,7 +573,7 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
return;
LfgProposalPlayer *ppPlayer = itPlayer->second;
LfgProposalPlayer* ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId;
@@ -586,8 +582,8 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
dungeonId = *GetPlayer()->GetLfgDungeons()->begin();
if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = (*GetPlayer()->GetLfgDungeons()->begin());
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = dungeon->Entry();
data << uint32(dungeonId); // Dungeon
data << uint8(pProp->state); // Result state