*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
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@@ -1294,6 +1294,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool canDetectInvisibilityOf(Unit const* u) const;
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bool canDetectStealthOf(Unit const* u, float distance) const;
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void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
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// virtual functions for all world objects types
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bool isVisibleForInState(Player const* u, bool inVisibleList) const;
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