*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
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@@ -1043,6 +1043,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
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GuardianPetList const& GetGuardians() const { return m_guardianPets; }
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void Uncharm();
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uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
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void Say(const std::string& text, const uint32 language);
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void Yell(const std::string& text, const uint32 language);
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