*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
This commit is contained in:
@@ -155,7 +155,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
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if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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return;
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if( i_check->GetTypeId()==TYPEID_PLAYER )
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if (i_check->GetTypeId()==TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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@@ -209,7 +209,10 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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@@ -226,6 +229,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -243,6 +249,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -260,6 +269,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -277,6 +289,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -289,40 +304,45 @@ template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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@@ -336,6 +356,9 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -349,6 +372,9 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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@@ -358,8 +384,9 @@ template<class Check>
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void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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@@ -373,6 +400,9 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -390,6 +420,9 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -403,6 +436,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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@@ -413,6 +449,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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@@ -422,16 +461,18 @@ template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Creature searchers
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@@ -445,6 +486,9 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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@@ -458,6 +502,9 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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@@ -467,8 +514,9 @@ template<class Check>
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void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if( i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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@@ -480,6 +528,9 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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