*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
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@@ -58,7 +58,7 @@ class Corpse : public WorldObject
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void RemoveFromWorld();
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bool Create( uint32 guidlow );
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bool Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang );
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bool Create( uint32 guidlow, Player *owner );
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void SaveToDB();
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bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
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