*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]> Thanks to Stryker and onkelz28! --HG-- branch : trunk
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@@ -492,9 +492,9 @@ bool AuthSocket::_HandleLogonChallenge()
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pkt << uint8(1);
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pkt.append(g.AsByteArray(), 1);
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pkt << uint8(32);
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pkt.append(N.AsByteArray(), 32);
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pkt.append(N.AsByteArray(32), 32);
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pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes
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pkt.append(unk3.AsByteArray(), 16);
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pkt.append(unk3.AsByteArray(16), 16);
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uint8 securityFlags = 0;
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pkt << uint8(securityFlags); // security flags (0x0...0x04)
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@@ -829,7 +829,7 @@ bool AuthSocket::_HandleReconnectChallenge()
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pkt << (uint8) AUTH_RECONNECT_CHALLENGE;
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pkt << (uint8) 0x00;
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_reconnectProof.SetRand(16 * 8);
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pkt.append(_reconnectProof.AsByteBuffer()); // 16 bytes random
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pkt.append(_reconnectProof.AsByteArray(16), 16); // 16 bytes random
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pkt << (uint64) 0x00 << (uint64) 0x00; // 16 bytes zeros
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SendBuf((char const*)pkt.contents(), pkt.size());
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return true;
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