*[8475] fixed some gcc-warnings Author: balrok

*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-18 14:10:37 -07:00
parent 0d9d400e79
commit 333f1c9d72
46 changed files with 201 additions and 216 deletions
+3 -3
View File
@@ -492,9 +492,9 @@ bool AuthSocket::_HandleLogonChallenge()
pkt << uint8(1);
pkt.append(g.AsByteArray(), 1);
pkt << uint8(32);
pkt.append(N.AsByteArray(), 32);
pkt.append(N.AsByteArray(32), 32);
pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes
pkt.append(unk3.AsByteArray(), 16);
pkt.append(unk3.AsByteArray(16), 16);
uint8 securityFlags = 0;
pkt << uint8(securityFlags); // security flags (0x0...0x04)
@@ -829,7 +829,7 @@ bool AuthSocket::_HandleReconnectChallenge()
pkt << (uint8) AUTH_RECONNECT_CHALLENGE;
pkt << (uint8) 0x00;
_reconnectProof.SetRand(16 * 8);
pkt.append(_reconnectProof.AsByteBuffer()); // 16 bytes random
pkt.append(_reconnectProof.AsByteArray(16), 16); // 16 bytes random
pkt << (uint64) 0x00 << (uint64) 0x00; // 16 bytes zeros
SendBuf((char const*)pkt.contents(), pkt.size());
return true;