*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]> Thanks to Stryker and onkelz28! --HG-- branch : trunk
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@@ -239,16 +239,16 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
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inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
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{
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return spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
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&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT
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|| spellInfo->Id == 64323; // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
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return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
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&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
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|| spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
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}
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inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
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{
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return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
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return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
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// different random cards from Inscription (121==Virtuoso Inking Set category)
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spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121;
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(spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
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}
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bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
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