*Fix build.
--HG-- branch : trunk
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@@ -13203,7 +13203,7 @@ void Player::FailQuest(uint32 questId)
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SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
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}
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if (pQuest->HasFlag(QUEST_MANGOS_FLAGS_TIMED))
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if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
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{
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QuestStatusData& q_status = mQuestStatus[questId];
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