Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
Author: Iskander Fixes issue #3897 --HG-- branch : trunk
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@@ -1652,7 +1652,7 @@ class Unit : public WorldObject
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int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except = NULL) const;
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int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
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int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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