Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.

Author: Iskander
Fixes issue #3897

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-17 20:31:46 +01:00
parent 97f912fe93
commit 32d94ed52a
3 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -1652,7 +1652,7 @@ class Unit : public WorldObject
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except = NULL) const;
int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;