*Update diminishing returns to 3.1.3

*Correct diminishing return for Entangling Roots and Frostbite - by Larva.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-16 02:26:40 +02:00
parent a013b9b55c
commit 32bbf26f23
2 changed files with 72 additions and 54 deletions
+15 -22
View File
@@ -2384,30 +2384,23 @@ enum DiminishingGroup
{
// Common Groups
DIMINISHING_NONE,
DIMINISHING_CONTROL_STUN, // Player Controlled stuns
DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
DIMINISHING_SLEEP,
DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_FEAR, // Non-warlock fears
DIMINISHING_CONTROL_STUN, // Player Controlled stuns
DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_CHARM,
// Mage Specific
DIMINISHING_POLYMORPH,
// Rogue Specific
DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
// Warlock Specific
DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
// Shared Class Specific
DIMINISHING_BLIND_CYCLONE, // From 2.3.0
DIMINISHING_DISARM, // From 2.3.0
DIMINISHING_SILENCE, // From 2.3.0
DIMINISHING_FREEZE, // Hunter's Freezing Trap
DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
DIMINISHING_SLEEP_FREEZE,
DIMINISHING_POLYMORPH, // Also: Gouge, Sap, Repentance, Hungering Cold
DIMINISHING_CHEAPSHOT_POUNCE,
DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
DIMINISHING_SILENCE,
DIMINISHING_KNOCKOUT, // Sap, Knockout mechanics
DIMINISHING_DISARM,
DIMINISHING_FEAR_BLIND, // Intimidating Shout, Howl of Terror, Blind
DIMINISHING_FEAR,
DIMINISHING_BANISH,
// Other
// Don't Diminish, but limit duration to 10s
DIMINISHING_LIMITONLY
DIMINISHING_TAUNT,
DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s
};
enum DungeonDifficulties