*Small typo fixes. After this update leader's GUIDS in CreatureGroups must be added also as group member GUIDS.

--HG--
branch : trunk
This commit is contained in:
2008-12-17 20:30:36 +02:00
parent a5bea67d75
commit 32a9420289
5 changed files with 24 additions and 27 deletions
+19 -23
View File
@@ -25,7 +25,7 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
//TODO: Create group manager for each map
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
@@ -69,18 +69,17 @@ void CreatureGroupManager::LoadCreatureFormations()
CreatureGroupMap.clear();
//Check Integrity of the table
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leader`) FROM `creature_formations`");
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
//Get data
result = WorldDatabase.PQuery("SELECT `leader`, `follower`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leader`");
//Get group data
result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
if(!result)
{
@@ -88,12 +87,10 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
uint32 total_records = result->GetRowCount();
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records);
Field *fields;
uint32 count = 0, lastLeaderGUID = 0;
FormationMember *group_member;
//Loading data...
do
@@ -101,31 +98,30 @@ void CreatureGroupManager::LoadCreatureFormations()
fields = result->Fetch();
bar.step();
count++;
//Load group member data
group_member = new FormationMember;
group_member->leaderGUID = fields[0].GetUInt32();
group_member->followerGUID = fields[1].GetUInt32();
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
CreatureGroupMap[group_member->followerGUID] = group_member;
CreatureGroupMap[group_member->memberGUID] = group_member;
if(lastLeaderGUID != group_member->leaderGUID)
{
lastLeaderGUID = group_member->leaderGUID;
CreatureGroupMap[lastLeaderGUID] = group_member;
}
}
while(result->NextRow()) ;
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u creatures in formations", count );
sLog.outString( ">> Loaded %u creatures in formations", total_records );
sLog.outString();
//Free some heap
delete result;
}
void CreatureGroup::AddMember(Creature *member)
@@ -155,7 +151,7 @@ void CreatureGroup::RemoveMember(uint64 guid)
void CreatureGroup::MemberHasAttacked(Creature *member)
{
uint8 groupAI = CreatureGroupMap[member->GetGUIDLow()]->groupAI;;
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
+1 -1
View File
@@ -29,7 +29,7 @@ struct FormationMember
{
float follow_dist;
float follow_angle;
uint32 followerGUID;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI;
};
+2 -2
View File
@@ -553,12 +553,12 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
}
if(*arg!='a')
sLog.outString( "Re-Loading Scripts from `event_scripts`...");
sLog.outString( "Re-Loading Scripts from `waypoint_scripts`...");
objmgr.LoadWaypointScripts();
if(*arg!='a')
SendGlobalSysMessage("DB table `event_scripts` reloaded.");
SendGlobalSysMessage("DB table `waypoint_scripts` reloaded.");
return true;
}
-1
View File
@@ -334,7 +334,6 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
delete curr;
}
sLog.outError("attempting to move");
//i_owner->GetTypeId()==TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable));