Violet Hold: Implement movement to portal adds

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-12-10 20:35:29 +01:00
parent b3d1b0ef3e
commit 3257d30d3b
@@ -17,6 +17,8 @@ enum PortalCreatures
CREATURE_AZURE_STALKER = 32191
};
const Position DoorPosition = { 1828.300049, 797.309021, 46.135502, 1.48353};
bool GossipHello_npc_sinclari(Player* pPlayer, Creature* pCreature)
{
ScriptedInstance* pInstance = pCreature->GetInstanceData();
@@ -68,10 +70,7 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
m_creature->GetPositionX()+urand(0,2), m_creature->GetPositionY()+urand(0,2),
m_creature->GetPositionZ(),m_creature->GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
if (Creature* pTarget = GetClosestCreatureWithEntry(m_creature, CREATURE_SINCLARI, 150.0f))
{
pSummon->Attack(pTarget, true);
}
pSummon->GetMotionMaster()->MovePoint(0, DoorPosition);
}
uiSpawnTimer = SPAWN_TIME;
} else uiSpawnTimer -= diff;