added ace + vcproj for win
--HG-- branch : trunk
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// -*- C++ -*-
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//=============================================================================
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/**
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* @file Monitor_Point_Registry.h
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*
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* $Id: Monitor_Point_Registry.h 81691 2008-05-14 11:09:21Z johnnyw $
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*
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* @author Jeff Parsons <[email protected]>
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*/
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//=============================================================================
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#ifndef MONITOR_POINT_REGISTRY_H
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#define MONITOR_POINT_REGISTRY_H
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#include /**/ "ace/pre.h"
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#include "ace/Thread_Mutex.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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#pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if defined (ACE_HAS_MONITOR_FRAMEWORK) && (ACE_HAS_MONITOR_FRAMEWORK == 1)
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#include "ace/Synch_Traits.h"
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#include "ace/Null_Mutex.h"
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#include "ace/Hash_Map_Manager_T.h"
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#include "ace/Monitor_Control_Types.h"
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#include "ace/Singleton.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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namespace ACE
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{
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namespace Monitor_Control
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{
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class Monitor_Base;
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/**
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* @class Monitor_Point_Registry
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*
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* @brief Storage for instantiated monitor points.
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*
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*/
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class ACE_Export Monitor_Point_Registry
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{
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public:
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friend class ACE_Singleton<Monitor_Point_Registry, ACE_SYNCH_MUTEX>;
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/// Used to help ensure that there is only a single instance
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/// per process of Monitor_Point_Registry.
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static Monitor_Point_Registry* instance (void);
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/// Adds a monitor to the registry.
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bool add (Monitor_Base* type);
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/// Remove a monitor from the registry.
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bool remove (const char* name);
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/// Returns a list of names stored in the registry
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Monitor_Control_Types::NameList names (void);
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/// Increments the refcount, so the caller is responsible for
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/// decrementing it when finished.
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Monitor_Base* get (const ACE_CString& name) const;
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/// Returns a unique id for a constraint when it is created.
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long constraint_id (void);
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/// Decrements the reference count on all remaining entries,
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/// called right before we go out of scope (i.e., process exits).
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void cleanup (void);
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private:
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/// Prevent that users can make an instance.
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Monitor_Point_Registry (void);
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/// Underlying container for the registry.
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typedef ACE_Hash_Map_Manager<ACE_CString,
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Monitor_Base*,
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ACE_SYNCH_NULL_MUTEX> Map;
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mutable ACE_SYNCH_MUTEX mutex_;
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Map map_;
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/// Since we're accessed as a singleton, we can keep track of
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/// dispensing unique ids for constraints.
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long constraint_id_;
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};
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}
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_HAS_MONITOR_FRAMEWORK==1 */
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#include /**/ "ace/post.h"
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#endif // MONITOR_POINT_REGISTRY_H
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