added ace + vcproj for win
--HG-- branch : trunk
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Vendored
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// -*- C++ -*-
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//==========================================================================
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/**
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* @file Malloc_Allocator.h
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*
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* $Id: Malloc_Allocator.h 80826 2008-03-04 14:51:23Z wotte $
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*
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* @author Based on code that formerly existed in another ACE file.
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*/
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//==========================================================================
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#ifndef ACE_MALLOC_ALLOCATOR_H
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#define ACE_MALLOC_ALLOCATOR_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Malloc_Base.h"
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#if defined (ACE_HAS_MALLOC_STATS)
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#if defined (ACE_HAS_THREADS)
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#include "ace/Process_Mutex.h"
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#define ACE_PROCESS_MUTEX ACE_Process_Mutex
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#else
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#include "ace/SV_Semaphore_Simple.h"
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#define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple
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#endif /* ACE_HAS_THREADS */
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#endif /* ACE_HAS_MALLOC_STATS */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_New_Allocator
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*
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* @brief Defines a class that provided a simple implementation of
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* memory allocation.
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*
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* This class uses the new/delete operators to allocate and free up
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* memory. Please note that the only methods that are supported are
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* <malloc>, <calloc>, and <free>. All other methods are no-ops that
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* return -1 and set @c errno to <ENOTSUP>. If you require this
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* functionality, please use: ACE_Allocator_Adapter <ACE_Malloc
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* <ACE_LOCAL_MEMORY_POOL, MUTEX> >, which will allow you to use the
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* added functionality of bind/find/etc. while using the new/delete
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* operators.
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*/
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class ACE_Export ACE_New_Allocator : public ACE_Allocator
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{
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public:
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/// These methods are defined.
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virtual void *malloc (size_t nbytes);
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virtual void *calloc (size_t nbytes, char initial_value = '\0');
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virtual void *calloc (size_t n_elem, size_t elem_size, char initial_value = '\0');
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virtual void free (void *ptr);
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/// These methods are no-ops.
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virtual int remove (void);
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virtual int bind (const char *name, void *pointer, int duplicates = 0);
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virtual int trybind (const char *name, void *&pointer);
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virtual int find (const char *name, void *&pointer);
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virtual int find (const char *name);
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virtual int unbind (const char *name);
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virtual int unbind (const char *name, void *&pointer);
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virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
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virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
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virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
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virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
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#if defined (ACE_HAS_MALLOC_STATS)
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virtual void print_stats (void) const;
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#endif /* ACE_HAS_MALLOC_STATS */
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virtual void dump (void) const;
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private:
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// DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! See the
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// <ACE_Allocator::instance> implementation for explanation.
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};
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/**
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* @class ACE_Static_Allocator_Base
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*
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* @brief Defines a class that provided a highly optimized memory
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* management scheme for allocating memory statically.
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*
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* This class manages a fixed-size <POOL_SIZE> of memory. Every
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* time <malloc>/<calloc> is called, it simply moves an internal
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* index forward and returns a pointer to the requested chunk.
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* All memory is allocated statically (typically via the
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* ACE_Static_Allocator template) and <free> is a no-op. This
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* behavior is useful for use-cases where all the memory
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* allocation needs are known in advance and no deletions ever
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* occur.
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*/
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class ACE_Export ACE_Static_Allocator_Base : public ACE_Allocator
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{
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public:
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ACE_Static_Allocator_Base (char *buffer, size_t size);
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virtual void *malloc (size_t nbytes);
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virtual void *calloc (size_t nbytes, char initial_value = '\0');
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virtual void *calloc (size_t n_elem, size_t elem_size, char initial_value = '\0');
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virtual void free (void *ptr);
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virtual int remove (void);
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virtual int bind (const char *name, void *pointer, int duplicates = 0);
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virtual int trybind (const char *name, void *&pointer);
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virtual int find (const char *name, void *&pointer);
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virtual int find (const char *name);
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virtual int unbind (const char *name);
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virtual int unbind (const char *name, void *&pointer);
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virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
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virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
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virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
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virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
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#if defined (ACE_HAS_MALLOC_STATS)
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virtual void print_stats (void) const;
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#endif /* ACE_HAS_MALLOC_STATS */
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virtual void dump (void) const;
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protected:
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/// Don't allow direct instantiations of this class.
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ACE_Static_Allocator_Base (void);
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/// Pointer to the buffer.
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char *buffer_;
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/// Size of the buffer.
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size_t size_;
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/// Pointer to the current offset in the <buffer_>.
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size_t offset_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Malloc_Allocator.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* MALLOC_ALLOCATOR_H */
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