added ace + vcproj for win
--HG-- branch : trunk
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Vendored
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/* -*- C++ -*- */
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//=============================================================================
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/**
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* @file Intrusive_List.h
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*
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* $Id: Intrusive_List.h 83968 2008-12-04 08:11:41Z johnnyw $
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*
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* @author Carlos O'Ryan <[email protected]>
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*/
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//=============================================================================
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#ifndef ACE_INTRUSIVE_LIST_H
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#define ACE_INTRUSIVE_LIST_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/config-lite.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Intrusive_List
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*
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* @brief Implement an intrusive double linked list
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*
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* Intrusive lists assume that the elements they contain the pointers
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* required to build the list. They are useful as light-weight
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* containers and free-lists.
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*
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* The template argument T must implement the following methods:
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*
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* - T* T::next () const;
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* - void T::next (T *);
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* - T* T::prev () const;
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* - void T::prev (T* );
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*
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* A simple way to satisfy the Intrusive_List requirements would be to
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* implement a helper class:
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*
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* class My_Object : public ACE_Intrusive_List_Node<My_Object> {<BR>
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* ....<BR>
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* };<BR>
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*
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* typedef ACE_Intrusive_List<My_Object> My_Object_List;
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*
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* However, ACE is supported on platforms that would surely get
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* confused using such templates.
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*
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* @todo The ACE_Message_Queue is an example of an intrusive list (or
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* queue) but it is not implemented in terms of this class.
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*
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*/
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template <class T>
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class ACE_Intrusive_List
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{
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public:
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// = Initialization and termination methods.
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/// Constructor. Use user specified allocation strategy
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/// if specified.
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ACE_Intrusive_List (void);
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/// Destructor.
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~ACE_Intrusive_List (void);
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// = Check boundary conditions.
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/// Returns true if the container is empty, otherwise returns false.
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bool is_empty (void) const;
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/// Returns true if the container is empty, otherwise returns false.
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/// @deprecated Use is_empty() instead.
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bool empty (void) const;
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/// Insert an element at the beginning of the list
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void push_front (T *node);
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/// Insert an element at the end of the list
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void push_back (T *node);
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/// Remove the element at the beginning of the list
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T *pop_front (void);
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/// Remove the element at the end of the list
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T *pop_back (void);
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/// Get the element at the head of the queue
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T *head (void) const;
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/// Get the element at the tail of the queue
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T *tail (void) const;
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/// Remove a element from the list
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/**
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* Verify that the element is still in the list before removing it.
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*/
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void remove (T *node);
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/// Swap two lists
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void swap(ACE_Intrusive_List<T> & rhs);
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/// Remove a element from the list without checking
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/**
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* No attempts are performed to check if T* really belongs to the
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* list. The effects of removing an invalid element are unspecified
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*/
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void unsafe_remove (T *node);
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private:
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/** @name Disallow copying
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*
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*/
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//@{
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ACE_Intrusive_List (const ACE_Intrusive_List<T> &);
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ACE_Intrusive_List<T>& operator= (const ACE_Intrusive_List<T> &);
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//@}
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private:
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/// Head of the list
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T *head_;
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/// Tail of the list
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T *tail_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Intrusive_List.inl"
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#endif /* __ACE_INLINE__ */
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Intrusive_List.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Intrusive_List.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_INTRUSIVE_LIST_H */
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