Merge with 284 (54b0e67d97fe).
--HG-- branch : trunk
This commit is contained in:
@@ -825,6 +825,71 @@ bool GossipSelect_npc_sayge(Player *player, Creature *_Creature, uint32 sender,
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return true;
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}
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struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
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{
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npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {Reset();}
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void Reset() {}
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void Aggro(Unit *who) {}
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void OnPossess(bool apply)
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{
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if (apply)
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{
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// Initialize the action bar without the melee attack command
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m_creature->InitCharmInfo(m_creature);
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m_creature->GetCharmInfo()->InitEmptyActionBar(false);
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m_creature->SetAggressive(false);
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}
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else
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m_creature->SetAggressive(true);
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}
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};
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CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature)
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{
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return new npc_steam_tonkAI(_Creature);
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}
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#define SPELL_TONK_MINE_DETONATE 25099
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struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
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{
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npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
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{
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m_creature->SetAggressive(false);
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Reset();
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}
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uint32 ExplosionTimer;
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void Reset()
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{
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ExplosionTimer = 3000;
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}
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void Aggro(Unit *who) {}
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void AttackStart(Unit *who) {}
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void MoveInLineOfSight(Unit *who) {}
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void UpdateAI(const uint32 diff)
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{
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if (ExplosionTimer < diff)
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{
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m_creature->CastSpell(m_creature, SPELL_TONK_MINE_DETONATE, true);
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m_creature->setDeathState(DEAD); // unsummon it
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} else
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ExplosionTimer -= diff;
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}
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};
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CreatureAI* GetAI_npc_tonk_mine(Creature *_Creature)
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{
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return new npc_tonk_mineAI(_Creature);
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}
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void AddSC_npcs_special()
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{
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Script *newscript;
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@@ -875,4 +940,14 @@ void AddSC_npcs_special()
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newscript->pGossipHello = &GossipHello_npc_sayge;
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newscript->pGossipSelect = &GossipSelect_npc_sayge;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_steam_tonk";
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newscript->GetAI = &GetAI_npc_steam_tonk;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_tonk_mine";
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newscript->GetAI = &GetAI_npc_tonk_mine;
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newscript->RegisterSelf();
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}
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@@ -147,7 +147,11 @@ Creature::~Creature()
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delete i_AI;
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i_AI = NULL;
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DeletePossessedAI();
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if (i_AI_possessed)
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{
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delete i_AI_possessed;
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i_AI_possessed = NULL;
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}
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}
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void Creature::AddToWorld()
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@@ -562,13 +566,10 @@ void Creature::InitPossessedAI()
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i_AI->OnPossess(true);
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}
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void Creature::DeletePossessedAI()
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void Creature::DisablePossessedAI()
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{
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if (!i_AI_possessed) return;
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delete i_AI_possessed;
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i_AI_possessed = NULL;
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// Signal the old AI that it's been re-enabled
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i_AI->OnPossess(false);
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}
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+1
-1
@@ -460,7 +460,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool AIM_Initialize();
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void InitPossessedAI();
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void DeletePossessedAI();
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void DisablePossessedAI();
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void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
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CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }
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@@ -97,6 +97,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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break;
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case COMMAND_ATTACK: //spellid=1792 //ATTACK
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{
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// Can't attack if owner is pacified
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if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
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{
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//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
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//TODO: Send proper error message to client
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return;
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}
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// only place where pet can be player
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pet->clearUnitState(UNIT_STAT_FOLLOW);
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uint64 selguid = _player->GetSelection();
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+2
-2
@@ -18956,8 +18956,8 @@ void Player::RemovePossess(bool attack)
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if(attack)
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target->AddThreat(this, 1000000.0f);
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}
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// Delete the assigned possessed AI
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((Creature*)target)->DeletePossessedAI();
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// Disable the assigned possessed AI
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((Creature*)target)->DisablePossessedAI();
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}
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}
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@@ -24,7 +24,7 @@
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void PossessedAI::AttackStart(Unit *u)
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{
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if( !u )
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if( !u || i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
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return;
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if (i_pet.getVictim() && u != i_pet.getVictim())
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@@ -95,7 +95,7 @@ void PossessedAI::UpdateAI(const uint32 diff)
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_stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now
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return;
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}
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else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady())
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else if(i_pet.IsWithinCombatDist(i_pet.getVictim(), ATTACK_DISTANCE) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
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{
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i_pet.AttackerStateUpdate(i_pet.getVictim());
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@@ -2069,7 +2069,7 @@ enum SummonType
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SUMMON_TYPE_CRITTER2 = 407,
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SUMMON_TYPE_CRITTER3 = 307,
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SUMMON_TYPE_UNKNOWN5 = 409,
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SUMMON_TYPE_UNKNOWN2 = 427,
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SUMMON_TYPE_POSESSED3 = 427,
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SUMMON_TYPE_POSESSED2 = 428
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};
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@@ -1533,6 +1533,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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}break;
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case TARGET_SCRIPT:
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case TARGET_SCRIPT_COORDINATES:
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case TARGET_UNIT_AREA_SCRIPT:
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{
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SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
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@@ -3865,6 +3866,7 @@ uint8 Spell::CanCast(bool strict)
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{
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case SUMMON_TYPE_POSESSED:
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case SUMMON_TYPE_POSESSED2:
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case SUMMON_TYPE_POSESSED3:
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case SUMMON_TYPE_DEMON:
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case SUMMON_TYPE_SUMMON:
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{
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@@ -49,7 +49,6 @@
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "TemporarySummon.h"
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#define NULL_AURA_SLOT 0xFF
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@@ -2024,13 +2023,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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m_target->CastSpell(m_target,47287,true,NULL,this);
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return;
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}
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// Eye of Kilrogg, unsummon eye when aura is gone
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if(GetId() == 126 && caster->GetTypeId() == TYPEID_PLAYER && caster->GetCharm())
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{
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((TemporarySummon*)caster->GetCharm())->UnSummon();
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return;
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}
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}
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// AT APPLY & REMOVE
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@@ -3150,6 +3150,7 @@ void Spell::EffectSummonType(uint32 i)
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break;
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case SUMMON_TYPE_POSESSED:
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case SUMMON_TYPE_POSESSED2:
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case SUMMON_TYPE_POSESSED3:
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EffectSummonPossessed(i);
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break;
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case SUMMON_TYPE_WILD:
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@@ -3174,7 +3175,6 @@ void Spell::EffectSummonType(uint32 i)
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EffectSummonTotem(i);
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break;
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case SUMMON_TYPE_UNKNOWN1:
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case SUMMON_TYPE_UNKNOWN2:
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case SUMMON_TYPE_UNKNOWN3:
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case SUMMON_TYPE_UNKNOWN4:
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case SUMMON_TYPE_UNKNOWN5:
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@@ -33,6 +33,7 @@
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#include "MapManager.h"
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#include "ScriptCalls.h"
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#include "Totem.h"
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#include "TemporarySummon.h"
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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@@ -376,6 +377,14 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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((Unit*)_player->GetFarsightTarget())->RemoveAurasDueToSpellByCancel(spellId);
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return;
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}
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else if (spellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
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(spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
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spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
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spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
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{
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// Possession is removed in the UnSummon function
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((TemporarySummon*)_player->GetCharm())->UnSummon();
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}
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}
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}
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+32
-5
@@ -46,6 +46,7 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Path.h"
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#include "TemporarySummon.h"
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#include <math.h>
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@@ -3411,6 +3412,21 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
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// channeled spells are interrupted if they are not finished, even if they are delayed
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if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
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{
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// Unsummon any summoned as possessed creatures on channel interrupt
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SpellEntry const *spellInfo = m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo;
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for (int i = 0; i < 3; i++)
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{
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if (spellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
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(spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
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spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
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spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
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{
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// Possession is removed in the UnSummon function
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if (GetCharm())
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((TemporarySummon*)GetCharm())->UnSummon();
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}
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}
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if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
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m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
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m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
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@@ -9790,7 +9806,7 @@ CharmInfo* Unit::InitCharmInfo(Unit *charm)
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}
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CharmInfo::CharmInfo(Unit* unit)
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: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
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: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false)
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{
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for(int i =0; i<4; ++i)
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{
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@@ -9801,6 +9817,9 @@ CharmInfo::CharmInfo(Unit* unit)
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void CharmInfo::InitPetActionBar()
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{
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if (m_barInit)
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return;
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// the first 3 SpellOrActions are attack, follow and stay
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for(uint32 i = 0; i < 3; i++)
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{
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@@ -9815,17 +9834,25 @@ void CharmInfo::InitPetActionBar()
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PetActionBar[i + 3].Type = ACT_DISABLED;
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PetActionBar[i + 3].SpellOrAction = 0;
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}
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m_barInit = true;
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}
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void CharmInfo::InitEmptyActionBar()
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void CharmInfo::InitEmptyActionBar(bool withAttack)
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{
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for(uint32 x = 1; x < 10; ++x)
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if (m_barInit)
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return;
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for(uint32 x = 0; x < 10; ++x)
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{
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PetActionBar[x].Type = ACT_CAST;
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PetActionBar[x].SpellOrAction = 0;
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}
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PetActionBar[0].Type = ACT_COMMAND;
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PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
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if (withAttack)
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{
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PetActionBar[0].Type = ACT_COMMAND;
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PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
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}
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m_barInit = true;
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}
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void CharmInfo::InitPossessCreateSpells()
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+3
-2
@@ -640,7 +640,7 @@ struct CharmSpellEntry
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typedef std::list<Player*> SharedVisionList;
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struct CharmInfo
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struct TRINITY_DLL_SPEC CharmInfo
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{
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public:
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explicit CharmInfo(Unit* unit);
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@@ -657,7 +657,7 @@ struct CharmInfo
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void InitPossessCreateSpells();
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void InitCharmCreateSpells();
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void InitPetActionBar();
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void InitEmptyActionBar();
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void InitEmptyActionBar(bool withAttack = true);
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//return true if successful
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bool AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate = ACT_DECIDE);
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void ToggleCreatureAutocast(uint32 spellid, bool apply);
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@@ -671,6 +671,7 @@ struct CharmInfo
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CommandStates m_CommandState;
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ReactStates m_reactState;
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uint32 m_petnumber;
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bool m_barInit;
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};
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// for clearing special attacks
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Reference in New Issue
Block a user