*Display building location on map for wintergrasp.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-23 01:44:16 -05:00
parent ec24442af4
commit 322769ee55
6 changed files with 76 additions and 0 deletions
+2
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@@ -33,6 +33,7 @@ typedef std::map<uint32,uint32> AreaFlagByMapID;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt); DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt); DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
DBCStorage <AreaPOIEntry> sAreaPOIStore(AreaPOIEntryfmt);
static AreaFlagByAreaID sAreaFlagByAreaID; static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
@@ -233,6 +234,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaPOIStore, dbcPath,"AreaPOI.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
+1
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@@ -62,6 +62,7 @@ extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaGroupEntry> sAreaGroupStore; extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore; extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore; extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore; extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
+18
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@@ -516,6 +516,24 @@ struct AreaGroupEntry
uint32 nextGroup; // 7 index of next group uint32 nextGroup; // 7 index of next group
}; };
struct AreaPOIEntry
{
uint32 id; //0
//uint32 icon[11]; //1-11
float x; //12
float y; //13
float z; //14
uint32 mapId; //15
//uint32 val1; //16
uint32 zoneId; //17
//char* name[16]; //18-33
//uint32 name_flag; //34
//char* name2[16]; //35-50
//uint32 name_flag2; //51
uint32 worldState; //52
//uint32 val2; //53
};
struct AreaTriggerEntry struct AreaTriggerEntry
{ {
uint32 id; // 0 m_ID uint32 id; // 0 m_ID
+1
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@@ -25,6 +25,7 @@ const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxx
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii"; const char AreaGroupEntryfmt[]="niiiiiii";
const char AreaPOIEntryfmt[]="nxxxxxxxxxxxfffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
const char AreaTriggerEntryfmt[]="niffffffff"; const char AreaTriggerEntryfmt[]="niffffffff";
const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
const char BankBagSlotPricesEntryfmt[]="ni"; const char BankBagSlotPricesEntryfmt[]="ni";
+18
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@@ -23,6 +23,17 @@
bool OPvPWintergrasp::SetupOutdoorPvP() bool OPvPWintergrasp::SetupOutdoorPvP()
{ {
RegisterZone(ZONE_WINTERGRASP); RegisterZone(ZONE_WINTERGRASP);
for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
areaPOIs.push_back(poiInfo);
}
m_defender = TeamId(rand()%2);
m_attacker = (m_defender == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
return true; return true;
} }
@@ -31,6 +42,13 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
if(!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL) if(!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT)) && !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true); plr->CastSpell(plr, SPELL_RECRUIT, true);
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{
TeamId team = ((*itr)->x > POS_X_CENTER ? m_defender : m_attacker);
plr->SendUpdateWorldState((*itr)->worldState, AreaPOIIconId[team][DAMAGE_INTACT]);
}
OutdoorPvP::HandlePlayerEnterZone(plr, zone); OutdoorPvP::HandlePlayerEnterZone(plr, zone);
} }
+36
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@@ -23,6 +23,8 @@
#define ZONE_WINTERGRASP 4197 #define ZONE_WINTERGRASP 4197
#define POS_X_CENTER 4700
#define SPELL_RECRUIT 37795 #define SPELL_RECRUIT 37795
#define SPELL_CORPORAL 33280 #define SPELL_CORPORAL 33280
#define SPELL_LIEUTENANT 55629 #define SPELL_LIEUTENANT 55629
@@ -30,13 +32,47 @@
#define SPELL_TENICITY 58549 #define SPELL_TENICITY 58549
#define SPELL_TENICITY_VEHICLE 59911 #define SPELL_TENICITY_VEHICLE 59911
enum TeamId
{
TEAM_ALLIANCE = 0,
TEAM_HORDE,
TEAM_NEUTRAL,
};
enum DamageState
{
DAMAGE_INTACT,
DAMAGE_DAMAGED,
DAMAGE_DESTROYED,
};
const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
struct BuildingState
{
explicit BuildingState(uint32 _worldState, uint32 _health)
: worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT)
{}
uint32 worldState;
uint32 health;
TeamId team;
DamageState damageState;
};
class OPvPWintergrasp : public OutdoorPvP class OPvPWintergrasp : public OutdoorPvP
{ {
protected:
typedef std::list<const AreaPOIEntry *> AreaPOIList;
typedef std::map<uint32, BuildingState *> BuildingStateMap;
public: public:
bool SetupOutdoorPvP(); bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim); void HandleKill(Player *killer, Unit *victim);
protected:
TeamId m_defender, m_attacker;
AreaPOIList areaPOIs;
BuildingStateMap buildingStates;
}; };
#endif #endif