*Display building location on map for wintergrasp.
--HG-- branch : trunk
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@@ -516,6 +516,24 @@ struct AreaGroupEntry
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uint32 nextGroup; // 7 index of next group
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};
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struct AreaPOIEntry
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{
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uint32 id; //0
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//uint32 icon[11]; //1-11
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float x; //12
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float y; //13
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float z; //14
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uint32 mapId; //15
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//uint32 val1; //16
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uint32 zoneId; //17
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//char* name[16]; //18-33
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//uint32 name_flag; //34
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//char* name2[16]; //35-50
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//uint32 name_flag2; //51
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uint32 worldState; //52
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//uint32 val2; //53
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};
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struct AreaTriggerEntry
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{
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uint32 id; // 0 m_ID
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