* Add support for the use of Gameobject type 10 (GOOBER) use when not on quest
* if data1=-1 --HG-- branch : trunk
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@@ -170,7 +170,7 @@ struct GameObjectInfo
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struct
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{
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uint32 lockId; //0 -> Lock.dbc
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uint32 questId; //1
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int32 questId; //1
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uint32 eventId; //2
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uint32 autoCloseTime; //3
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uint32 customAnim; //4
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