Core: Fix crash in ~ScriptMgr

Fixes: #854
Fixes: #918
Fixes: #917
This commit is contained in:
Machiavelli
2011-03-14 09:44:02 +01:00
parent 1eed7c53a9
commit 31a2c9b82b
3 changed files with 24 additions and 16 deletions
@@ -92,4 +92,5 @@ void WorldRunnable::run()
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sScriptMgr->Unload();
}