--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-18 11:36:19 -06:00
2384 changed files with 9729 additions and 969 deletions
+1
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@@ -217,3 +217,4 @@ bool AccountMgr::normilizeString(std::string& utf8str)
return WStrToUtf8(wstr_buf,wstr_len,utf8str);
}
+1
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@@ -58,3 +58,4 @@ class AccountMgr
#define accmgr Trinity::Singleton<AccountMgr>::Instance()
#endif
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@@ -229,3 +229,4 @@ void AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target, ui
}
}
*/
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@@ -37,3 +37,4 @@ class AddonHandler
};
#define sAddOnHandler Trinity::Singleton<AddonHandler>::Instance()
#endif
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@@ -113,3 +113,4 @@ AggressorAI::UpdateAI(const uint32 /*diff*/)
}
}
}
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@@ -50,3 +50,4 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI
TimeTracker i_tracker;
};
#endif
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@@ -28,3 +28,4 @@
* animal creatures.
*/
#endif
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@@ -684,3 +684,4 @@ arenateam fields (id from 2.3.3 client):
1430 - unk - rank?
1431 - personal arena rating
*/
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@@ -224,3 +224,4 @@ class ArenaTeam
ArenaTeamStats stats;
};
#endif
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@@ -438,3 +438,4 @@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full"
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team"
*/
+759
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@@ -0,0 +1,759 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "AuctionHouseObject.h"
#include "Util.h"
#include "AuctionHouseBot.h"
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid; //NPC guid
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(guid, unit);
}
static uint8 AuctioneerFactionToLocation(uint32 faction)
{
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return 7; // neutral
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
if(!u_entry)
return 7; // neutral
if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
return 2;
else if(u_entry->ourMask & FACTION_MASK_HORDE)
return 6;
else
return 7;
}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
{
WorldPacket data( MSG_AUCTION_HELLO, 12 );
data << (uint64) guid;
data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
SendPacket( &data );
}
//this function inserts to WorldPacket auction's data
bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
{
Item *pItem = objmgr.GetAItem(auction->item_guidlow);
if (!pItem)
{
sLog.outError("auction to item, that doesn't exist !!!!");
return false;
}
data << (uint32) auction->Id;
data << (uint32) pItem->GetEntry();
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
{
data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
}
data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
data << (uint32) pItem->GetCount(); //item->count
data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
data << (uint32) 0; //Unknown
data << (uint64) auction->owner; //Auction->owner
data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
//minimal outbid
data << (uint32) auction->buyout; //auction->buyout
data << (uint32) (auction->time - time(NULL)) * 1000; //time left
data << (uint64) auction->bidder; //auction->bidder current
data << (uint32) auction->bid; //current bid
return true;
}
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
{
WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
data << auctionId;
data << Action;
data << ErrorCode;
if ( !ErrorCode && Action )
data << bidError; //when bid, then send 0, once...
SendPacket(&data);
}
//this function sends notification, if bidder is online
void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
data << location;
data << auctionId;
data << (uint64) bidder;
data << bidSum;
data << (uint32) diff;
data << item_template;
data << (uint32) 0;
SendPacket(&data);
}
//this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction)
{
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
data << auction->Id;
data << auction->bid;
data << (uint32) 0; //unk
data << (uint32) 0; //unk
data << (uint32) 0; //unk
data << auction->item_template;
data << (uint32) 0; //unk
SendPacket(&data);
}
//this function sends mail to old bidder
void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
{
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
if(!oldBidder)
oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
// old bidder exist
if(oldBidder || oldBidder_accId)
{
std::ostringstream msgAuctionOutbiddedSubject;
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
if (oldBidder && _player)
oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
//this function sends mail, when auction is canceled to old bidder
void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = objmgr.GetPlayer(bidder_guid);
uint32 bidder_accId = 0;
if(!bidder)
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
// bidder exist
if(bidder || bidder_accId)
{
std::ostringstream msgAuctionCancelledSubject;
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+8+4+4+4);
uint64 auctioneer, item;
uint32 etime, bid, buyout;
recv_data >> auctioneer >> item;
recv_data >> bid >> buyout >> etime;
Player *pl = GetPlayer();
if (!item || !bid || !etime)
return; //check for cheaters
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
return;
}
// client send time in minutes, convert to common used sec time
etime *= MINUTE;
// client understand only 3 auction time
switch(etime)
{
case 1*MIN_AUCTION_TIME:
case 2*MIN_AUCTION_TIME:
case 4*MIN_AUCTION_TIME:
break;
default:
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items
if(objmgr.GetAItem(GUID_LOPART(item)))
{
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
}
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
if(!it)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
return;
}
if(!it->CanBeTraded())
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
}
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
}
uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location );
//we have to take deposit :
uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
if ( pl->GetMoney() < deposit )
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
return;
}
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
}
pl->ModifyMoney( -int32(deposit) );
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
AuctionEntry *AH = new AuctionEntry;
AH->Id = objmgr.GenerateAuctionID();
AH->auctioneer = GUID_LOPART(auctioneer);
AH->item_guidlow = GUID_LOPART(item);
AH->item_template = it->GetEntry();
AH->owner = pl->GetGUIDLow();
AH->startbid = bid;
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
AH->time = time(NULL) + auction_time;
AH->deposit = deposit;
AH->location = location;
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
mAuctions->AddAuction(AH);
objmgr.AddAItem(it);
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction();
it->DeleteFromInventoryDB();
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
}
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
uint64 auctioneer;
uint32 auctionId;
uint32 price;
recv_data >> auctioneer;
recv_data >> auctionId >> price;
if (!auctionId || !price)
return; //check for cheaters
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location );
AuctionEntry *auction = mAuctions->GetAuction(auctionId);
Player *pl = GetPlayer();
if( !auction || auction->owner == pl->GetGUIDLow() )
{
//you cannot bid your own auction:
SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
return;
}
// cheating
if(price <= auction->bid)
return;
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
{
//auction has already higher bid, client tests it!
return;
}
if (price > pl->GetMoney())
{
//you don't have enought money!, client tests!
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
return;
}
if ((price < auction->buyout) || (auction->buyout == 0))
{
if (auction->bidder > 0)
{
if ( auction->bidder == pl->GetGUIDLow() )
{
pl->ModifyMoney( -int32(price - auction->bid));
}
else
{
// mail to last bidder and return money
SendAuctionOutbiddedMail( auction , price );
pl->ModifyMoney( -int32(price) );
}
}
else
{
pl->ModifyMoney( -int32(price) );
}
auction->bidder = pl->GetGUIDLow();
auction->bid = price;
// after this update we should save player's money ...
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 );
}
else
{
//buyout:
if (pl->GetGUIDLow() == auction->bidder )
{
pl->ModifyMoney(-int32(auction->buyout - auction->bid));
}
else
{
pl->ModifyMoney(-int32(auction->buyout));
if ( auction->bidder ) //buyout for bidded auction ..
{
SendAuctionOutbiddedMail( auction, auction->buyout );
}
}
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
objmgr.SendAuctionSalePendingMail( auction );
objmgr.SendAuctionSuccessfulMail( auction );
objmgr.SendAuctionWonMail( auction );
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
objmgr.RemoveAItem(auction->item_guidlow);
mAuctions->RemoveAuction(auction->Id);
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
delete auction;
}
CharacterDatabase.BeginTransaction();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
}
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 auctioneer;
uint32 auctionId;
recv_data >> auctioneer;
recv_data >> auctionId;
//sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location );
AuctionEntry *auction = mAuctions->GetAuction(auctionId);
Player *pl = GetPlayer();
if (auction && auction->owner == pl->GetGUIDLow())
{
Item *pItem = objmgr.GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
SendAuctionCancelledToBidderMail( auction );
pl->ModifyMoney( -int32(auctionCut) );
}
// Return the item by mail
std::ostringstream msgAuctionCanceledOwner;
msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED;
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// item will deleted or added to received mail list
WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
else
{
sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
return;
}
}
else
{
SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
//this code isn't possible ... maybe there should be assert
sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId );
return;
}
//inform player, that auction is removed
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
// Now remove the auction
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
objmgr.RemoveAItem( auction->item_guidlow );
mAuctions->RemoveAuction( auction->Id );
delete auction;
}
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
recv_data >> outbiddedCount;
if (recv_data.size() != (16 + outbiddedCount * 4 ))
{
sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 ));
outbiddedCount = 0;
}
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
Player *pl = GetPlayer();
data << (uint32) 0; //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
while ( outbiddedCount > 0) //add all data, which client requires
{
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
if ( auction && SendAuctionInfo(data, auction))
{
++totalcount;
++count;
}
}
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
{
if (SendAuctionInfo(data, itr->second))
++count;
++totalcount;
}
}
data.put<uint32>( 0, count ); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
SendPacket(&data);
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint32 listfrom;
uint64 guid;
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
data << (uint32) 0; // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->owner == _player->GetGUIDLow() )
{
if(SendAuctionInfo(data, itr->second))
++count;
++totalcount;
}
}
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
SendPacket(&data);
}
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1);
std::string searchedname, name;
uint8 levelmin, levelmax, usable, location;
uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
recv_data >> guid;
recv_data >> listfrom; // start, used for page control listing by 50 elements
recv_data >> searchedname;
// recheck with known string size
CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1);
recv_data >> levelmin >> levelmax;
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
recv_data >> quality >> usable;
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location );
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
count = 0;
totalcount = 0;
data << (uint32) 0;
// converting string that we try to find to lower case
std::wstring wsearchedname;
if(!Utf8toWStr(searchedname,wsearchedname))
return;
wstrToLower(wsearchedname);
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = objmgr.GetAItem(Aentry->item_guidlow);
if( item )
{
ItemPrototype const *proto = item->GetProto();
if( proto )
{
if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
{
if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
{
if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
{
if( quality == (0xffffffff) || proto->Quality == quality )
{
if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
{
if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
{
name = proto->Name1;
// local name
int loc_idx = GetSessionDbLocaleIndex();
if ( loc_idx >= 0 )
{
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
if (il)
{
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
name = il->Name[loc_idx];
}
}
if(name.empty())
continue;
if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
{
if ((count < 50) && (totalcount >= listfrom))
{
++count;
SendAuctionInfo( data, Aentry);
}
++totalcount;
}
}
}
}
}
}
}
}
}
}
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 300; // unk 2.3.0 const?
SendPacket(&data);
}
+1
View File
@@ -1194,3 +1194,4 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());}
}
}
+1
View File
@@ -686,3 +686,4 @@ void AuctionHouseBotInit();
void AuctionHouseBotLoadValues(AHBConfig*);
void AuctionHouseBotCommands(uint32, AuctionLocation, uint32, char*);
#endif
+107
View File
@@ -0,0 +1,107 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUCTION_HOUSE_H
#define _AUCTION_HOUSE_H
#include "SharedDefines.h"
#define MIN_AUCTION_TIME (12*HOUR)
enum AuctionError
{
AUCTION_OK = 0,
AUCTION_INTERNAL_ERROR = 2,
AUCTION_NOT_ENOUGHT_MONEY = 3,
AUCTION_ITEM_NOT_FOUND = 4,
CANNOT_BID_YOUR_AUCTION_ERROR = 10
};
enum AuctionAction
{
AUCTION_SELL_ITEM = 0,
AUCTION_CANCEL = 1,
AUCTION_PLACE_BID = 2
};
struct AuctionEntry
{
uint32 Id;
uint32 auctioneer;
uint32 item_guidlow;
uint32 item_template;
uint32 owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t time;
uint32 bidder;
uint32 deposit; //deposit can be calculated only when creating auction
uint32 location;
};
//this class is used as auctionhouse instance
class AuctionHouseObject
{
public:
AuctionHouseObject() {}
~AuctionHouseObject()
{
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
delete itr->second;
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
uint32 Getcount() { return AuctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
void AddAuction(AuctionEntry *ah)
{
ASSERT( ah );
AuctionsMap[ah->Id] = ah;
}
AuctionEntry* GetAuction(uint32 id) const
{
AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
if( itr != AuctionsMap.end() )
return itr->second;
return NULL;
}
bool RemoveAuction(uint32 id)
{
AuctionEntryMap::iterator i = AuctionsMap.find(id);
if (i == AuctionsMap.end())
{
return false;
}
AuctionsMap.erase(i);
return true;
}
private:
AuctionEntryMap AuctionsMap;
};
#endif
+1
View File
@@ -224,3 +224,4 @@ Item* Bag::GetItemByPos( uint8 slot ) const
return NULL;
}
+1
View File
@@ -75,3 +75,4 @@ inline Item* NewItemOrBag(ItemPrototype const * proto)
return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
#endif
-1
View File
@@ -1635,4 +1635,3 @@ void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
if(old_raid) old_raid->SetBattlegroundGroup(NULL);
if(bg_raid) bg_raid->SetBattlegroundGroup(this);
old_raid = bg_raid;
}
+1
View File
@@ -540,3 +540,4 @@ class BattleGround
float m_TeamStartLocO[2];
};
#endif
+1
View File
@@ -63,3 +63,4 @@ bool BattleGroundAA::SetupBattleGround()
{
return true;
}
+1
View File
@@ -47,3 +47,4 @@ class BattleGroundAA : public BattleGround
void HandleKillPlayer(Player* player, Player *killer);
};
#endif
+1
View File
@@ -675,3 +675,4 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
break;
}
}
+1
View File
@@ -284,3 +284,4 @@ class BattleGroundAB : public BattleGround
bool m_IsInformedNearVictory;
};
#endif
+1
View File
@@ -1446,3 +1446,4 @@ void BattleGroundAV::ResetBGSubclass()
}
+1
View File
@@ -1579,3 +1579,4 @@ class BattleGroundAV : public BattleGround
};
#endif
+1
View File
@@ -253,3 +253,4 @@ spell 32725 - Green Team
35774 Gold Team
35775 Green Team
*/
+1
View File
@@ -74,3 +74,4 @@ class BattleGroundBE : public BattleGround
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
};
#endif
+1
View File
@@ -944,3 +944,4 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y,
return nearestEntry;
}
+1
View File
@@ -372,3 +372,4 @@ class BattleGroundEY : public BattleGround
int32 m_PointAddingTimer;
};
#endif
+1
View File
@@ -872,3 +872,4 @@ void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
SendPacket(&data);
return;
}
-1
View File
@@ -1926,4 +1926,3 @@ void BattleGroundMgr::LoadBattleMastersEntry()
sLog.outString();
sLog.outString( ">> Loaded %u battlemaster entries", count );
}
+1
View File
@@ -259,3 +259,4 @@ class BattleGroundMgr
#define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance()
#endif
+1
View File
@@ -228,3 +228,4 @@ bool BattleGroundNA::SetupBattleGround()
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/
+1
View File
@@ -72,3 +72,4 @@ class BattleGroundNA : public BattleGround
bool HandlePlayerUnderMap(Player * plr);
};
#endif
+1
View File
@@ -228,3 +228,4 @@ Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
0050: 00 00 00 00 00 00 | ......
*/
+1
View File
@@ -68,3 +68,4 @@ class BattleGroundRL : public BattleGround
bool HandlePlayerUnderMap(Player * plr);
};
#endif
+1
View File
@@ -741,3 +741,4 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
}
+1
View File
@@ -185,3 +185,4 @@ class BattleGroundWS : public BattleGround
int32 m_FlagsDropTimer[2];
};
#endif
+1
View File
@@ -163,3 +163,4 @@ struct TRINITY_DLL_DECL CellLock
}
};
#endif
+1
View File
@@ -178,3 +178,4 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
#endif
+1
View File
@@ -989,3 +989,4 @@ void Channel::LeaveNotify(uint64 guid)
data << GetName();
SendToAll(&data);
}
+1
View File
@@ -285,3 +285,4 @@ class Channel
void LeaveNotify(uint64 guid); // invisible notify
};
#endif
+1
View File
@@ -387,3 +387,4 @@ void WorldSession::HandleChannelJoinNotify(WorldPacket &recvPacket)
if(Channel *chn = cMgr->GetChannel(channelname, _player))
chn->JoinNotify(_player->GetGUID());*/
}
+1
View File
@@ -101,3 +101,4 @@ inline ChannelMgr* channelMgr(uint32 team)
return NULL;
}
#endif
-2
View File
@@ -1326,5 +1326,3 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
data << uint8(hairStyle);
data << uint8(hairColor);
data << uint8(facialHair);
SendPacket(&data);
}
+1
View File
@@ -1583,3 +1583,4 @@ bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, G
return true;
}
+1
View File
@@ -560,3 +560,4 @@ class CliHandler : public ChatHandler
char const *fmtstring( char const *format, ... );
#endif
+1
View File
@@ -588,3 +588,4 @@ void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
}
+1
View File
@@ -95,3 +95,4 @@ void WorldSession::SendAttackStop(Unit const* enemy)
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}
+1
View File
@@ -161,3 +161,4 @@ template void ConfusedMovementGenerator<Player>::Reset(Player &player);
template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature);
template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff);
template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff);
+1
View File
@@ -55,3 +55,4 @@ class TRINITY_DLL_SPEC ConfusedMovementGenerator
uint32 i_nextMove;
};
#endif
+1
View File
@@ -216,3 +216,4 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+1
View File
@@ -100,3 +100,4 @@ class Corpse : public WorldObject
GridPair m_grid; // gride for corpse position for fast search
};
#endif
+1
View File
@@ -2329,3 +2329,4 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
return GetName();
}
+1
View File
@@ -727,3 +727,4 @@ class AssistDelayEvent : public BasicEvent
};
#endif
+1
View File
@@ -100,3 +100,4 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
if(!target || !charmer->canAttack(target))
AttackStart(charmer->SelectNearestTarget());
}
+1
View File
@@ -177,3 +177,4 @@ typedef FactoryHolder<CreatureAI> CreatureAICreator;
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository;
#endif
+1
View File
@@ -30,3 +30,4 @@ CreatureAIFactory<REAL_AI>::Create(void *data) const
return (new REAL_AI(creature));
}
#endif
+1
View File
@@ -53,3 +53,4 @@ namespace AIRegistry
(new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
}
}
+1
View File
@@ -26,3 +26,4 @@ namespace AIRegistry
void Initialize(void);
}
#endif
+1
View File
@@ -125,3 +125,4 @@ namespace FactorySelector
}
}
+1
View File
@@ -31,3 +31,4 @@ namespace FactorySelector
MovementGenerator* selectMovementGenerator(Creature *);
}
#endif
+1
View File
@@ -212,3 +212,4 @@ void CreatureGroup::SetMemberDestination(Creature *member)
member->GetMotionMaster()->MovePoint(0, x, y, z);
}
}
+1
View File
@@ -66,3 +66,4 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
-2
View File
@@ -657,5 +657,3 @@ bool ChatHandler::HandleSendSetPhaseShiftCommand(const char* args)
uint32 PhaseShift = atoi(args);
m_session->SendSetPhaseShift(PhaseShift);
return true;
}
+1
View File
@@ -19,3 +19,4 @@
*/
#include "DestinationHolder.h"
+1
View File
@@ -62,3 +62,4 @@ class TRINITY_DLL_DECL DestinationHolder
};
#endif
+1
View File
@@ -247,3 +247,4 @@ DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y,
}
#endif
+1
View File
@@ -90,3 +90,4 @@ void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
GetPlayer()->DuelComplete(DUEL_INTERUPTED);
}
+8 -13
View File
@@ -52,6 +52,13 @@ void DynamicObject::AddToWorld()
void DynamicObject::RemoveFromWorld()
{
// Make sure the object is back to grid container for removal as farsight targets
// are switched to world container on creation and they are also set to active
if (isActive())
{
GetMap()->SwitchGridContainers(this, false);
setActive(false);
}
///- Remove the dynamicObject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
@@ -129,19 +136,6 @@ void DynamicObject::Update(uint32 p_time)
void DynamicObject::Delete()
{
// Make sure the object is back to grid container for removal as farsight targets
// are switched to world container on creation and they are also set to active
if (isActive())
{
Map* map = GetMap();
if(!map)
{
sLog.outError("DynamicObject (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
return;
}
map->SwitchGridContainers(this, false);
setActive(false);
}
SendObjectDeSpawnAnim(GetGUID());
AddObjectToRemoveList();
}
@@ -160,3 +154,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
|| GetCasterGUID() == u->GetGUID());
}
+1
View File
@@ -73,3 +73,4 @@ class DynamicObject : public WorldObject
GridReference<DynamicObject> m_gridRef;
};
#endif
+1
View File
@@ -409,3 +409,4 @@ template void FleeingMovementGenerator<Player>::Reset(Player &);
template void FleeingMovementGenerator<Creature>::Reset(Creature &);
template bool FleeingMovementGenerator<Player>::Update(Player &, const uint32 &);
template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint32 &);
+1
View File
@@ -63,3 +63,4 @@ class TRINITY_DLL_SPEC FleeingMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
};
#endif
+1
View File
@@ -31,3 +31,4 @@ class FollowerRefManager : public RefManager<Unit, TargetedMovementGeneratorBase
};
#endif
+1
View File
@@ -36,3 +36,4 @@ void FollowerReference::sourceObjectDestroyLink()
{
getSource()->stopFollowing();
}
+1
View File
@@ -34,3 +34,4 @@ class TRINITY_DLL_SPEC FollowerReference : public Reference<Unit, TargetedMoveme
void sourceObjectDestroyLink();
};
#endif
+1
View File
@@ -155,3 +155,4 @@ namespace Trinity
}
}
#endif
+1
View File
@@ -1535,3 +1535,4 @@ void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id)
plr->SendUpdateWorldState(itr->second.max_world_state, (uint32)(itr->second.reqNum));
}
}
+1
View File
@@ -160,3 +160,4 @@ class GameEvent
#define gameeventmgr Trinity::Singleton<GameEvent>::Instance()
#endif
+1
View File
@@ -1380,3 +1380,4 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
return GetName();
}
+1
View File
@@ -608,3 +608,4 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
GridReference<GameObject> m_gridRef;
};
#endif
+1
View File
@@ -86,3 +86,4 @@ void CorpsesErase()
CorpsesErase(true, 20*MINUTE);
CorpsesErase(false,3*DAY);
}
+1
View File
@@ -29,3 +29,4 @@ void CorpsesErase();
void HandleCorpsesErase(void*);
#endif
/// @}
+1
View File
@@ -807,3 +807,4 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}
+1
View File
@@ -207,3 +207,4 @@ class TRINITY_DLL_SPEC PlayerMenu
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
};
#endif
+1
View File
@@ -188,3 +188,4 @@ namespace Trinity
}
}
#endif
+1
View File
@@ -1013,3 +1013,4 @@ namespace Trinity
#endif
}
#endif
+1
View File
@@ -540,3 +540,4 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
}
#endif // TRINITY_GRIDNOTIFIERSIMPL_H
+1
View File
@@ -73,3 +73,4 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c
}
}
}
+1
View File
@@ -73,3 +73,4 @@ class TRINITY_DLL_DECL RemovalState : public GridState
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
#endif
+1
View File
@@ -1560,3 +1560,4 @@ void Group::BroadcastGroupUpdate(void)
}
}
}
+1
View File
@@ -413,3 +413,4 @@ class TRINITY_DLL_SPEC Group
uint8* m_subGroupsCounts;
};
#endif
+1
View File
@@ -949,3 +949,4 @@ void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
if(unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}
+1
View File
@@ -33,3 +33,4 @@ class GroupRefManager : public RefManager<Group, Player>
GroupReference* getFirst() { return ((GroupReference* ) RefManager<Group, Player>::getFirst()); }
};
#endif
+1
View File
@@ -39,3 +39,4 @@ void GroupReference::sourceObjectDestroyLink()
// called from invalidate()
getTarget()->DelinkMember(this);
}
+1
View File
@@ -41,3 +41,4 @@ class TRINITY_DLL_SPEC GroupReference : public Reference<Group, Player>
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
#endif
+1
View File
@@ -137,3 +137,4 @@ void GuardAI::JustDied(Unit *killer)
i_creature.SendZoneUnderAttackMessage(pkiller);
}
+1
View File
@@ -53,3 +53,4 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
TimeTracker i_tracker;
};
#endif
+1
View File
@@ -2020,3 +2020,4 @@ bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
return false;
}
+1
View File
@@ -457,3 +457,4 @@ class Guild
Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone );
};
#endif
+1
View File
@@ -1702,3 +1702,4 @@ void WorldSession::SendSaveGuildEmblem( uint32 msg )
data << uint32(msg); // not part of guild
SendPacket( &data );
}

Some files were not shown because too many files have changed in this diff Show More