Core/DB: Another typo in SaveToDB
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@@ -18429,9 +18429,7 @@ void Player::SaveToDB(bool create /*=false*/)
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// cache equipment...
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for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
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ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
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stmt->setString(index++, ss.str());
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ss.str().clear();
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// ...and bags for enum opcode
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for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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