Core/Spells: Cleanup in Spell.h:

- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
 - Move IsQuestTameSpell function to SpellMgr.h
 - Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
This commit is contained in:
QAston
2011-06-23 13:28:52 +02:00
parent 9d9472e5cc
commit 3137a82c7c
19 changed files with 630 additions and 588 deletions
+3 -1
View File
@@ -261,7 +261,9 @@ class SpellScript : public _SpellScript
// accessors to the "focus" targets of the spell
// note: do not confuse these with spell hit targets
// returns: WorldLocation which was selected as a spell destination or NULL
WorldLocation* GetTargetDest();
WorldLocation const* GetTargetDest();
void SetTargetDest(WorldLocation& loc);
// returns: Unit which was selected as a spell target or NULL
Unit* GetTargetUnit();