Core/Spells: Cleanup in Spell.h:

- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
 - Move IsQuestTameSpell function to SpellMgr.h
 - Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
This commit is contained in:
QAston
2011-06-23 13:28:52 +02:00
parent 9d9472e5cc
commit 3137a82c7c
19 changed files with 630 additions and 588 deletions
@@ -2421,7 +2421,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if ((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == target->GetGUID())
&& (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
{
(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
}
@@ -4778,7 +4778,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
// AT REMOVE
else
{
if ((IsQuestTameSpell(GetId())) && caster && caster->isAlive() && target->isAlive())
if ((IsQuestTameSpell(GetSpellProto())) && caster && caster->isAlive() && target->isAlive())
{
uint32 finalSpelId = 0;
switch(GetId())
@@ -5409,7 +5409,6 @@ void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, boo
else if (mode & AURA_EFFECT_HANDLE_REAPPLY && apply)
{
uint64 casterGUID = IsSpellRequiringFocusedTarget(GetSpellProto()) ? GetCasterGUID() : target->GetGUID();
// change the stack amount to be equal to stack amount of our aura
if (Aura* triggeredAura = target->GetAura(triggeredSpellId, casterGUID))
triggeredAura->ModStackAmount(GetBase()->GetStackAmount() - triggeredAura->GetStackAmount());
@@ -1,9 +1,25 @@
/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SPELLAURAEFFECTS_H
#define TRINITY_SPELLAURAEFFECTS_H
class Unit;
class DynamicObject;
class AuraEffect;
class Aura;